1 /*---------------------------------------------------------------------------* 2 Project: Horizon 3 File: socket_Utils.h 4 5 Copyright (C)2010 Nintendo Co., Ltd. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Rev: 26448 $ 14 *---------------------------------------------------------------------------*/ 15 16 #ifndef NN_SOCKET_SOCKET_UTILS_H_ 17 #define NN_SOCKET_SOCKET_UTILS_H_ 18 19 #include <nn/socket/socket_Types.h> 20 #include <nn/socket/socket_Const.h> 21 22 namespace nn { 23 namespace socket { 24 /* Please see man pages for details 25 26 27 28 */ 29 30 /* Please see man pages for details 31 32 33 34 35 */ 36 s32 GetDefaultGateway(u8* pGateway); 37 38 /* Please see man pages for details 39 40 41 42 43 44 */ 45 s32 GetPrimaryAddress(u8* pHostAddress, u8* pNetmask); 46 47 /* Please see man pages for details 48 49 50 51 52 53 */ 54 s32 GetResolver(u8* pResolver1, u8* pResolver2); 55 56 /* Please see man pages for details 57 58 59 60 61 */ 62 s32 GetMacAddress(u8 pMacAddress[ETH_ALEN]); 63 64 #ifndef NN_SWITCH_DISABLE_DEBUG_PRINT 65 /* Please see man pages for details 66 67 68 69 */ 70 void DumpRoutingTable(void); 71 #endif 72 /* 73 74 */ 75 } 76 } 77 78 #endif // ifndef NN_SOCKET_SOCKET_UTILS_H_ 79