1 /*---------------------------------------------------------------------------* 2 Project: Horizon 3 File: os_SimpleAutoStackManager.h 4 5 Copyright (C)2009-2012 Nintendo Co., Ltd. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Rev:$ 14 *---------------------------------------------------------------------------*/ 15 16 #ifndef NN_OS_OS_SIMPLEAUTOSTACKMANAGER_H_ 17 #define NN_OS_OS_SIMPLEAUTOSTACKMANAGER_H_ 18 19 #include <nn/config.h> 20 #if NN_PLATFORM_HAS_MMU 21 22 #ifdef __cplusplus 23 24 #include <nn/os/os_Mutex.h> 25 #include <nn/os/os_SimpleAutoStackManagerBase.h> 26 27 namespace nn { 28 namespace fnd 29 { 30 class IAllocator; 31 } 32 33 namespace os { 34 35 36 /* Please see man pages for details 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 */ 52 class SimpleAutoStackManager : public SimpleAutoStackManagerBase 53 { 54 private: 55 typedef SimpleAutoStackManagerBase Base; 56 57 public: 58 /* Please see man pages for details 59 60 61 62 */ SimpleAutoStackManager()63 SimpleAutoStackManager(){} 64 65 /* Please see man pages for details 66 67 68 69 70 71 72 */ ~SimpleAutoStackManager()73 virtual ~SimpleAutoStackManager(){} 74 75 /* Please see man pages for details 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 */ Initialize(fnd::IAllocator * pAllocator,uptr stackBottom)100 void Initialize(fnd::IAllocator* pAllocator, uptr stackBottom) 101 { Base::Initialize(pAllocator, stackBottom); } 102 103 /* Please see man pages for details 104 105 106 107 108 109 110 111 112 113 114 115 116 117 */ 118 template <typename StackT> Initialize(fnd::IAllocator * pAllocator,StackT & stack)119 void Initialize(fnd::IAllocator* pAllocator, StackT& stack) 120 { 121 Initialize(pAllocator, stack.GetStackBottom()); 122 } 123 124 /* Please see man pages for details 125 126 127 128 */ Finalize()129 uptr Finalize() 130 { return Base::Finalize(); } 131 132 /* Please see man pages for details 133 134 135 136 137 138 */ 139 virtual void* Construct(size_t stackSize); 140 141 /* Please see man pages for details 142 143 144 145 146 147 148 */ Destruct(void * pStackBottom,bool isError)149 virtual void Destruct(void* pStackBottom, bool isError) 150 { Base::DestructImpl(pStackBottom, __return_address(), isError); } 151 152 private: 153 virtual void FreeStack(void* pStackBottom); 154 }; 155 156 157 }} // namespace nn::os 158 159 #endif // __cplusplus 160 161 #endif // if NN_PLATFORM_HAS_MMU 162 #endif /* NN_OS_OS_SIMPLEAUTOSTACKMANAGER_H_ */ 163