1 /*---------------------------------------------------------------------------* 2 Project: Horizon 3 File: os_Environment.h 4 5 Copyright (C)2009 Nintendo Co., Ltd. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Rev: 38834 $ 14 *---------------------------------------------------------------------------*/ 15 16 #ifndef NN_OS_OS_ENVIRONMENT_H_ 17 #define NN_OS_OS_ENVIRONMENT_H_ 18 19 #include <nn/types.h> 20 21 #ifdef __cplusplus 22 namespace nn { namespace os { namespace CTR { 23 24 /* 25 26 27 28 */ 29 enum TargetHardware 30 { 31 TARGET_HARDWARE_UNKNOWN, // 32 TARGET_HARDWARE_PRODUCT, // 33 TARGET_HARDWARE_TS_BOARD, // 34 TARGET_HARDWARE_KMC_DEBUGGER, // 35 TARGET_HARDWARE_KMC_CAPTURE, // 36 TARGET_HARDWARE_IS_DEBUGGER // 37 }; 38 39 40 41 /* 42 43 44 45 46 */ 47 TargetHardware GetRunningTargetHardware(); 48 49 }}} 50 #endif 51 52 53 #endif // ifndef NN_OS_OS_ENVIRONMENT_H_ 54