1 /*---------------------------------------------------------------------------*
2 Project: Horizon
3 File: math_Arithmetic.h
4
5 Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved.
6
7 These coded instructions, statements, and computer programs contain
8 proprietary information of Nintendo of America Inc. and/or Nintendo
9 Company Ltd., and are protected by Federal copyright law. They may
10 not be disclosed to third parties or copied or duplicated in any form,
11 in whole or in part, without the prior written consent of Nintendo.
12
13 $Revision: 17112 $
14 *---------------------------------------------------------------------------*/
15
16 #ifndef NN_MATH_ARMV6_MATH_ARITHMETIC_H_
17 #define NN_MATH_ARMV6_MATH_ARITHMETIC_H_
18
19 #include <nn/assert.h>
20 #include <nn/math/math_Config.h>
21 #include <nn/math/math_Constant.h>
22
23 #include <cmath>
24
25 namespace nn {
26 namespace math {
27 namespace ARMv6 {
28
29 /* =======================================================================
30 浮動少数に関する数学関数
31 ======================================================================== */
32
33 /*!
34 @name 浮動小数に関する数学関数
35 @{
36 */
37
38 //! @details :private
39 f32 HermiteAsm(f32 v0, f32 t0, f32 v1, f32 t1, f32 s);
40 f32 HermiteAsm(f32 v0, f32 t0, f32 v1, f32 t1, f32 p, f32 d);
41
42 /*!--------------------------------------------------------------------------*
43 @brief エルミート補間を行います
44
45 @param[in] v0 点1での値。
46 @param[in] t0 点1での傾き。
47 @param[in] v1 点2での値。
48 @param[in] t1 点2での傾き。
49 @param[in] s 補間対象位置。(点1:0.0~1.0:点2)
50
51 @return 補間結果の値。
52 *---------------------------------------------------------------------------*/
53 inline f32
HermiteC(f32 v0,f32 t0,f32 v1,f32 t1,f32 s)54 HermiteC(f32 v0, f32 t0, f32 v1, f32 t1, f32 s)
55 {
56 f32 SS = s * s;
57 f32 SS_S = s * s - s;
58 f32 b1 = SS_S * s - SS_S;
59 f32 b2 = SS_S * s;
60 f32 a2 = SS - 2.f * b2;
61
62 return v0 - a2 * v0 + a2 * v1 + b1 * t0 + b2 * t1;
63 }
64 inline f32
HermiteC_FAST(f32 v0,f32 t0,f32 v1,f32 t1,f32 s)65 HermiteC_FAST(f32 v0, f32 t0, f32 v1, f32 t1, f32 s)
66 {
67 f32 SS;
68 f32 SS_S;
69 f32 b1;
70 f32 b2;
71 f32 a2;
72
73 SS = s * s;
74 SS_S = s * s - s;
75 b2 = SS_S * s;
76 b1 = b2 - SS_S;
77 a2 = SS - 2.f * b2;
78
79 return v0 - a2 * v0 + a2 * v1 + b1 * t0 + b2 * t1;
80 }
81
82
83 /*!--------------------------------------------------------------------------*
84 @brief エルミート補間計算です。
85
86 @param[in] v0 点1での値。
87 @param[in] t0 点1での傾き。
88 @param[in] v1 点2での値。
89 @param[in] t1 点2での傾き。
90 @param[in] p 点1から補間対象位置の距離。
91 @param[in] d 点1と点2の距離。
92
93 @return エルミート補間の結果です。
94 *---------------------------------------------------------------------------*/
95 inline f32
HermiteC(f32 v0,f32 t0,f32 v1,f32 t1,f32 p,f32 d)96 HermiteC(f32 v0, f32 t0, f32 v1, f32 t1, f32 p, f32 d)
97 {
98 f32 inv_d = 1 / d;
99 f32 s = p * inv_d;
100 f32 s_1 = s - 1;
101 return v0 + (v0 - v1) * (2 * s - 3) * s * s + p * s_1 * (s_1 * t0 + s * t1);
102 }
103
104 inline f32
HermiteC_FAST(f32 v0,f32 t0,f32 v1,f32 t1,f32 p,f32 d)105 HermiteC_FAST(f32 v0, f32 t0, f32 v1, f32 t1, f32 p, f32 d)
106 {
107
108 f32 s = p / d;
109 f32 s_1 = s - 1;
110 f32 tmp1, tmp2, tmp3, tmp4, tmp5, tmp6, ret;
111
112 tmp1 = (v0 - v1);
113 tmp2 = (2 * s - 3);
114 tmp3 = s * s;
115 tmp4 = p * s_1;
116 tmp5 = s_1 * t0;
117 tmp6 = s * t1;
118
119 ret = v0 + tmp1 * tmp2 * tmp3 + tmp4 * (tmp5 + tmp6);
120 return ret;
121 }
122
123 /*!
124 @}
125 */
126
127
128 }}} // nn::math::ARMv6
129
130 /* NN_MATH_ARMV6_MATH_ARITHMETIC_H_ */
131 #endif
132