1/*---------------------------------------------------------------------------* 2 Project: Horizon 3 File: math_Vector3.ipp 4 5 Copyright (C)2009-2010 Nintendo Co., Ltd. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Revision: 13623 $ 14 *---------------------------------------------------------------------------*/ 15 16#include <cmath> 17 18namespace nn { 19namespace math { 20namespace ARMv6 { 21/* ------------------------------------------------------------------------ 22 VEC3 23 ------------------------------------------------------------------------ */ 24 25/*! 26 @name ベクトル 27 @{ 28*/ 29 30/*!--------------------------------------------------------------------------* 31 @brief ベクトルを正規化します。 32 33 @param[out] pOut 計算結果を受け取るバッファへのポインタ。p と同じベクトルを指していても構いません。 34 @param[in] p 対象のベクトルへのポインタ 35 36 @return pOut を返します。 37 *---------------------------------------------------------------------------*/ 38NN_MATH_INLINE VEC3* 39VEC3NormalizeC(VEC3* pOut, const VEC3* p) 40{ 41 NN_NULL_ASSERT(pOut); 42 NN_NULL_ASSERT(p); 43 44 f32 mag = (p->x * p->x) + (p->y * p->y) + (p->z * p->z); 45 46 NN_ASSERTMSG(mag != 0, "MATHNormalize3(): zero magnitude vector"); 47 48 mag = 1.0f / ::std::sqrtf(mag); 49 50 pOut->x = p->x * mag; 51 pOut->y = p->y * mag; 52 pOut->z = p->z * mag; 53 54 return pOut; 55} 56 57 58NN_MATH_INLINE VEC3* 59VEC3NormalizeC_FAST(VEC3* pOut, const VEC3* p) 60{ 61 NN_NULL_ASSERT(pOut); 62 NN_NULL_ASSERT(p); 63 64 register f32 x, y, z, mag; 65 66 x = p->x; 67 y = p->y; 68 z = p->z; 69 70 mag = (x * x) + (y * y) + (z * z); 71 72 NN_ASSERTMSG(mag != 0, "MATHNormalize3(): zero magnitude vector"); 73 74 mag = 1.0f / ::std::sqrtf(mag); 75 76 x *= mag; 77 y *= mag; 78 z *= mag; 79 80 pOut->x = x; 81 pOut->y = y; 82 pOut->z = z; 83 84 return pOut; 85} 86 87 88/*! 89 @} 90*/ 91} // namespcae ARMv6 92} // namespace math 93} // namespace nn 94