1 /*---------------------------------------------------------------------------* 2 Project: Horizon 3 File: boss_TaskStatus.h 4 5 Copyright (C)2009-2012 Nintendo Co., Ltd. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Rev: 46347 $ 14 *---------------------------------------------------------------------------*/ 15 16 #ifndef NN_BOSS_BOSS_TASK_STATUS_H_ 17 #define NN_BOSS_BOSS_TASK_STATUS_H_ 18 19 #include <nn/boss/boss_Const.h> 20 #include <nn/boss/boss_Result.h> 21 #include <nn/boss/boss_Types.h> 22 23 #ifdef __cplusplus 24 25 namespace nn { 26 namespace boss { 27 28 /* Please see man pages for details 29 30 */ 31 class TaskStatus 32 { 33 public: 34 /* Please see man pages for details 35 36 */ 37 explicit TaskStatus(void); 38 39 /* Please see man pages for details 40 41 */ 42 virtual ~TaskStatus(void); 43 44 /* Please see man pages for details 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 */ 73 Result GetProperty(PropertyType type, void* pValue, size_t size); 74 75 protected: 76 friend class AccessConfig; 77 NN_PADDING4; 78 TaskStatusInfo m_Status; 79 }; 80 81 82 83 84 85 } // end of namespace boss 86 } // end of namespace nn 87 88 #endif // __cplusplus 89 90 #endif /* NN_BOSS_BOSS_TASK_STATUS_H_ */ 91 92