1 /*---------------------------------------------------------------------------*
2   Project:  Horizon
3   File:     boss_TaskStatus.h
4 
5   Copyright (C)2009-2012 Nintendo Co., Ltd.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Rev: 46347 $
14  *---------------------------------------------------------------------------*/
15 
16 #ifndef NN_BOSS_BOSS_TASK_STATUS_H_
17 #define NN_BOSS_BOSS_TASK_STATUS_H_
18 
19 #include <nn/boss/boss_Const.h>
20 #include <nn/boss/boss_Result.h>
21 #include <nn/boss/boss_Types.h>
22 
23 #ifdef __cplusplus
24 
25 namespace nn {
26 namespace boss {
27 
28 /* Please see man pages for details
29 
30 */
31 class TaskStatus
32 {
33 public:
34 /* Please see man pages for details
35 
36 */
37     explicit TaskStatus(void);
38 
39 /* Please see man pages for details
40 
41 */
42     virtual ~TaskStatus(void);
43 
44 /* Please see man pages for details
45 
46 
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71 
72 */
73     Result GetProperty(PropertyType type, void* pValue, size_t size);
74 
75 protected:
76     friend class AccessConfig;
77     NN_PADDING4;
78     TaskStatusInfo      m_Status;
79 };
80 
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84 
85 } // end of namespace boss
86 } // end of namespace nn
87 
88 #endif // __cplusplus
89 
90 #endif /* NN_BOSS_BOSS_TASK_STATUS_H_ */
91 
92