1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<LINK rel="stylesheet" type="text/css" href="../CSS/revolution.css"> 8<title>CNTInitHandleTitle</title> 9</head> 10 11<body> 12 13<h1>CNTInitHandleTitle</h1> 14 15<h2>Syntax</h2> 16<dl><dd><pre><code> 17#include <revolution/cnt.h> 18 19s32 CNTInitHandleTitle(u64 titleId, u32 contentIdx, CNTHandle* CntHandle, MEMAllocator* allocator); 20</code></pre></dd></dl> 21 22<h2>Arguments</h2> 23<p> 24<TABLE border="1" > 25 <tr> 26<TD valign="top" width="120" bgcolor="#ffffe8"><CODE><STRONG><EM>titleId</EM></STRONG></CODE></TD> 27<TD width="520">Title ID of the data title you want to open. The upper 32 bits are fixed to 0x00010005. The lower 32 bits are the game code (4 bytes of ASCII).</TD> 28 </tr> 29 <tr> 30<TD valign="top" width="120" bgcolor="#ffffe8"><CODE><STRONG><EM>contentIdx</EM></STRONG></CODE></TD> 31<TD width="520">The number of the content file you want to open.</TD> 32 </tr> 33 <tr> 34<TD valign="top" width="120" bgcolor="#ffffe8"><CODE><STRONG><EM>CntHandle</EM></STRONG></CODE></TD> 35<TD width="520">Pointer to the <CODE>CNTHandle</CODE> structure to be initialized.</TD> 36 </tr> 37 <tr> 38<TD valign="top" width="120" bgcolor="#ffffe8"><CODE><STRONG><EM>allocator</EM></STRONG></CODE></TD> 39<TD width="520">Pointer to the memory allocator for storing FST. <b>The allocator must be 32-byte aligned.</b>Memory is deallocated when <a href="CNTReleaseHandle.html"><CODE>CNTReleaseHandle</CODE></a> is called.</TD> 40 </tr> 41</TABLE> 42</p> 43 44<h2>Return Values</h2> 45<p> 46For a NAND application, returns one of the following codes:<br><br> 47<code> 48CNT_RESULT_OK<br> 49CNT_RESULT_ACCESS<br> 50CNT_RESULT_ALLOC_FAILED<br> 51CNT_RESULT_AUTHENTICATION<br> 52CNT_RESULT_CORRUPT<br> 53CNT_RESULT_ECC_CRIT<br> 54CNT_RESULT_INVALID<br> 55CNT_RESULT_MAXFD<br> 56CNT_RESULT_OUT_OF_MEMORY<br> 57CNT_RESULT_UNKNOWN<br> 58CNT_RESULT_FATAL<br> 59</code> 60</p> 61 62<p> 63Returns <code>CNT_RESULT_INVALID</code> if the <CODE>/datatitle/{game code}/content{index}</CODE> directory does not exist under <CODE>DvdRoot</CODE> during access using disc emulation. 64</p> 65 66 67<H2>Description</H2> 68<p> 69Opens the data title's content files stored in Wii NAND memory and initializes the <CODE>CNTHandle</CODE> structure. Data titles do not possess programs, so the content files are numbered starting from 1.<br>See <code><a href="./CNTInitHandle.html">CNTInitHandle</a></code> for other precautionary notes. 70</p> 71<p> 72<b>Note:</b>This function is for data titles. To develop data titles and the applications that use them you need to have ECDK, which is provided separately. 73</p> 74 75<H2>Supplement: Return Values and Purchase Status of Data Titles According to ECDK</H2> 76<p> 77<CODE>CNT_RESULT_OK</CODE>, <CODE>CNT_RESULT_INVALID</CODE>, and <CODE>CNT_RESULT_ACCESS</CODE> are returned by<CODE>CNTInitHandleTitle</CODE> as listed below for the purchase status of data titles according to ECDK. 78</p> 79<p> 80<TABLE border="1" cellspacing="0"> 81 <tr> 82<TD valign="top" width="260" bgcolor="#c0c0c0">Data title status</TD> 83<TD valign="top" width="240" bgcolor="#c0c0c0">Target content file</TD> 84<TD valign="top" width="240" bgcolor="#c0c0c0">Return values</TD> 85 <tr> 86<TD>Not purchased</TD> 87<TD>All content files</TD> 88<TD><CODE>CNT_RESULT_INVALID</CODE></TD> 89 </tr> 90 <tr> 91<TD rowspan="2">Purchased only</TD> 92<TD>Purchased content file</TD> 93<TD><CODE>CNT_RESULT_INVALID</CODE></TD> 94 </tr> 95 <tr> 96<TD>Unpurchased content file</TD> 97<TD><CODE>CNT_RESULT_ACCESS</CODE></TD> 98 </tr> 99 <tr> 100<TD rowspan="2">After purchased content file has been downloaded</TD> 101<TD>Purchased content file</TD> 102<TD><CODE>CNT_RESULT_OK</CODE></TD> 103 </tr> 104 <tr> 105<TD>Unpurchased content file</TD> 106<TD><CODE>CNT_RESULT_ACCESS</CODE></TD> 107 </tr> 108 <tr> 109<TD rowspan="2">After deletion on the data-management screen of the Wii Menu</TD> 110<TD>Purchased content file</TD> 111<TD><CODE>CNT_RESULT_INVALID</CODE></TD> 112 </tr> 113 <tr> 114<TD>Unpurchased content file</TD> 115<TD><CODE>CNT_RESULT_ACCESS</CODE></TD> 116 </tr> 117</TABLE> 118</p> 119 120 121<h2>Reference</h2> 122<p> 123<code><a href="./CNTInitHandle.html">CNTInitHandle</a></code>, 124<code><a href="./CNTReleaseHandle.html">CNTReleaseHandle</a></code> 125</p> 126<H2>Revision History</H2> 127<p> 1282008/04/30 Added support for accesses performed by disc emulation for data titles.<br>2008/03/14 Added a list of return values representing ECDK purchase status.<br>2008/02/15 Added a note concerning the need for ECDK. Added a description of the Title ID.<br>2008/02/13 Standardized the use of the term "content file".<BR>2007/10/11 Initial version.</p> 129 130<hr><p>CONFIDENTIAL</p></body> 131</html> 132