1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 8<TITLE>VECReflect</TITLE> 9</HEAD> 10<BODY> 11<H1 align="left">VECReflect</H1> 12<H2 align="left">C Specification</H2> 13<BLOCKQUOTE><CODE><CODE>#include <revolution/mtx.h></CODE></CODE></BLOCKQUOTE> 14<BLOCKQUOTE><CODE><CODE>void VECReflect ( const Vec* <EM>src</EM>, const Vec* <EM>normal</EM>, Vec* <EM>dst</EM> );</CODE></CODE></BLOCKQUOTE> 15<H2 align="left">Arguments</H2> 16<DIV align="left"> 17<TABLE border="1" cellpadding="3" cellspacing="0.1"> 18 <TBODY> 19 <TR> 20<TD width="120" bgcolor="#ffffe8"><CODE><STRONG><EM>src</EM></STRONG></CODE></TD> 21<TD width="520">Pointer to incident <A href="../structures/Vec_VecPtr.html"><CODE>Vec</CODE></A>. <code><em><strong>src</strong></em></code> must point toward the surface.</TD> 22 </TR> 23 <TR> 24<TD width="120" bgcolor="#ffffe8"><CODE><STRONG><EM>normal</EM></STRONG></CODE></TD> 25<TD width="520">Pointer to <A href="../structures/Vec_VecPtr.html"><CODE>Vec</CODE></A> that is normal to the surface. <code><em><strong>normal</strong></em></code> must point away from the surface.</TD> 26 </TR> 27 <TR> 28<TD width="120" bgcolor="#ffffe8"><CODE><STRONG><EM>dst</EM></STRONG></CODE></TD> 29<TD width="520">Pointer to the unit vector <A href="../structures/Vec_VecPtr.html"><CODE>Vec</CODE></A> that is reflected. Acceptable if <code><em><strong>dst</strong></em> = <em><strong>src</strong></em></code> or <code><em><strong>dst</strong></em> = <em><strong>normal</strong></em></code>.</TD> 30 </TR> 31 </TBODY> 32</TABLE> 33</DIV> 34<H2 align="left">Return Values</H2> 35<P align="left">None.</P> 36<H2 align="left">Description</H2> 37<P>Reflects an incident vector across the normal vector such that the angle of incidence equals the angle of reflection. This function is intended for use in calculating surface reflections. </P> 38<P><STRONG>Note:</STRONG> Although the incident vector does not need to be a unit matrix, the resultant vector is normalized. </P> 39 40 41<H2 align="left">See Also</H2> 42<P align="left"><A href="../structures/Vec_VecPtr.html"><CODE>Vec, VecPtr, </CODE></A><A href="VECHalfAngle.html"><CODE>VECHalfAngle</CODE></A></P> 43<H2>Revision History</H2> 44<P>2006/03/01 Initial version.</P> 45<hr> 46<P>CONFIDENTIAL</p> 47</BODY> 48</HTML>