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8<TITLE>MTXLightOrtho</TITLE>
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11<H1>MTXLightOrtho</H1>
12
13<H2>Syntax</H2>
14<dl><dd><pre class="construction">
15#include &lt;revolution/mtx.h&gt;
16
17void MTXLightOrtho(
18    Mtx m,
19    f32 t,
20    f32 b,
21    f32 l,
22    f32 r,
23    f32 scaleS,
24    f32 scaleT,
25    f32 transS,
26    f32 transT );
27</pre></dd></dl>
28
29<H2>Arguments</H2>
30<TABLE class="arguments" border="1" >
31  <TBODY>
32    <TR>
33<TH><em><strong><code>m</code></strong></em>&nbsp;&nbsp;</TH>
34<TD>New 3x4 parallel projection matrix. The type of <SPAN class="argument">m</SPAN> may be either <A href="../structures/Mtx_MtxPtr.html"><CODE>Mtx</CODE></A> or <A href="../structures/Mtx_MtxPtr.html"><CODE>MtxPtr</CODE></A>.</TD>
35    </TR>
36    <TR>
37<TH>t</TH>
38<TD>Top edge of view volume.</TD>
39    </TR>
40    <TR>
41<TH><em><strong><code>b</code></strong></em>&nbsp;&nbsp;</TH>
42<TD>Bottom edge of view volume.</TD>
43    </TR>
44    <TR>
45<TH>l</TH>
46<TD>Left edge of view volume.</TD>
47    </TR>
48    <TR>
49<TH>r</TH>
50<TD>Right edge of view volume.</TD>
51    </TR>
52    <TR>
53<TH>scaleS</TH>
54<TD>Scale in the S direction for projected coordinates (usually 0.5)</TD>
55    </TR>
56    <TR>
57<TH>scaleT</TH>
58<TD>Scale in the T direction for projected coordinates (usually 0.5)</TD>
59    </TR>
60    <TR>
61<TH>transS</TH>
62<TD>Translation in the S direction for projected coordinates (usually 0.5)</TD>
63    </TR>
64    <TR>
65<TH>transT</TH>
66<TD>Translation in the T direction for projected coordinates (usually 0.5)</TD>
67    </TR>
68  </TBODY>
69</TABLE>
70
71<H2>Return Values</H2>
72<P>None.</P>
73
74<H2>Description</H2>
75<P>Sets a 3x4 matrix for orthographic projection. This matrix is used to project points into texture space and yield texture coordinates.</P>
76<P>For normal parallel projections, the -z axis is the axis of projection, so <SPAN class="argument">t</SPAN> is positive, <SPAN class="argument">b</SPAN> is <CODE>-</CODE><SPAN class="argument">t</SPAN>, <SPAN class="argument">r</SPAN> is positive, and <SPAN class="argument">l</SPAN> is <CODE>-</CODE><SPAN class="argument">r</SPAN>.</P>
77<P>Standard projection yields values ranging from -1.0 to 1.0 in both dimensions of the front clipping plane.&nbsp;Since texture coordinates should usually be within the range of 0.0 to 1.0, we have added a scale and translation value for both S and T.&nbsp;The most common way to use these values is to set all of them to 0.5 (so that points in the range of -1.0 to 1.0 are first scaled by 0.5) to be in the range of -0.5 to 0.5.&nbsp;Then they are translated by 0.5 to be in the range of 0.0 to 1.0.&nbsp;Other values can be used for translation and scale to yield different effects.</P>
78
79<H2>See Also</H2>
80<P class="reference">
81<A href="../structures/Mtx_MtxPtr.html">Mtx, MtxPtr</A>,
82<A href="MTXLightFrustum.html">MTXLightFrustum</A>,
83<A href="MTXLightPerspective.html">MTXLightPerspective</A>
84</P>
85
86<H2>Revision History</H2>
87<P>
882006/03/01 Initial version.<br>
89</P>
90
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