1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 8<TITLE>MTXFrustum</TITLE> 9</HEAD> 10<BODY> 11<H1>MTXFrustum</H1> 12 13<H2>Syntax</H2> 14<dl><dd><pre class="construction"> 15#include <revolution/mtx.h> 16 17void MTXFrustum ( 18 Mtx44 m, 19 f32 t, 20 f32 b, 21 f32 l, 22 f32 r, 23 f32 n, 24 f32 f ); 25</pre></dd></dl> 26 27<H2>Arguments</H2> 28<TABLE class="arguments" border="1" > 29 <TBODY> 30 <TR> 31<TH>m</TH> 32<TD>New 4x4 projection matrix. The type of <SPAN class="argument">m</SPAN> may be either <A href="../structures/Mtx44_Mtx44Ptr.html"><CODE>Mtx44</CODE></A> or <A href="../structures/Mtx44_Mtx44Ptr.html"><CODE>Mtx44Ptr</CODE></A>.</TD> 33 </TR> 34 <TR> 35<TH>t</TH> 36<TD>Top edge of view volume at the near clipping plane.</TD> 37 </TR> 38 <TR> 39<TH>b</TH> 40<TD>Bottom edge of view volume at the near clipping plane.</TD> 41 </TR> 42 <TR> 43<TH>l</TH> 44<TD>Left edge of view volume at the near clipping plane.</TD> 45 </TR> 46 <TR> 47<TH>r</TH> 48<TD>Right edge of view volume at the near clipping plane.</TD> 49 </TR> 50 <TR> 51<TH>n</TH> 52<TD>Positive distance to the near clipping plane.</TD> 53 </TR> 54 <TR> 55<TH>f</TH> 56<TD>Positive distance to the far clipping plane.</TD> 57 </TR> 58 </TBODY> 59</TABLE> 60 61<H2>Return Values</H2> 62<P>None.</P> 63 64<H2>Description</H2> 65<P>Sets a 4×4 perspective projection matrix based on the dimensions of the viewing volume. This matrix is used by the GX API to transform points to screen space.</P> 66<P>For normal perspective projection, the axis of projection is the -Z axis, so <SPAN class="argument">t</SPAN> = positive, <SPAN class="argument">b</SPAN> = <CODE>-</CODE><SPAN class="argument">t</SPAN>, <SPAN class="argument">r</SPAN> = positive, and <SPAN class="argument">l</SPAN> = <CODE>-</CODE><SPAN class="argument">r</SPAN>. Both <SPAN class="argument">n</SPAN> and <SPAN class="argument">f</SPAN> must be positive distances.</P> 67<P><STRONG>Note:</STRONG> <SPAN class="argument">m</SPAN> negates a point's <EM>Z</EM> values, so pre-transformed points should have negative <EM>Z</EM> values in eye space in order to be visible after projection.</P> 68 69<H2>See Also</H2> 70<P class="reference"> 71<A href="../structures/Mtx_MtxPtr.html">Mtx44, Mtx44Ptr</A>, 72<A href="MTXOrtho.html">MTXOrtho</A>, 73<A href="MTXPerspective.html">MtxPerspective</A> 74</P> 75 76<H2>Revision History</H2> 77<P> 782006/03/01 Initial version.<br> 79</P> 80 81<hr><p>CONFIDENTIAL</p></body> 82</HTML>