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7<title>MPDLSetBootStopper</title>
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10<body>
11<h1>MPDLSetBootStopper</h1>
12
13<h2>Syntax</h2>
14<p>
15<dl>
16  <dd><pre><code>#include &lt;revolution/mpdl.h&gt;</code></pre>
17  </dd>
18  <dd><pre><code>void    MPDLSetBootStopper( u16 bitmap );</code></pre>
19  </dd>
20</dl>
21</p>
22
23<h2>Arguments</h2>
24<p>
25<table border="1">
26  <tr>
27    <td valign="top" width="120" bgcolor="#ffffe8"><code><strong><em>bitmap</em></strong></code></td>
28    <td width="520">AID bitmap of the group of players to prohibit from booting.<br /> For example, to specify players 1, 2, and 3, this would be <CODE>((1 &lt;&lt; 1) | (1 &lt;&lt; 2) | (1 &lt;&lt; 3))</CODE>.</td>
29  </tr>
30</table>
31</p>
32
33<h2>Return Values</h2>
34<P>None.</P>
35
36<h2>Description</h2>
37
38<p>This function prevents the reboot of a group of players who have completed a download (and are now in a rebootable state). This setting initially has a value of <CODE>0x0000</CODE>; during this period, players who have completed a download will immediately exit the session and reboot. It is possible to force all players to reboot simultaneously after they have finished downloading, or otherwise adjust their reboot timing by calling this function before the <a href="./MPDLStartDownload.html"><CODE>MPDLStartDownload</CODE></a> function.</p>
39<p>This function can be called as often as desired. Settings will be immediately applied to the communications state.</p>
40<p>The value of the current setting can be obtained with the <a href="./MPDLGetBootStopper.html"><CODE>MPDLGetBootStopper</CODE></a> function.</p>
41
42<h2>See Also</h2>
43<p>
44<code><a href="./MPDLStartDownload.html">MPDLStartDownload()</a></code>,
45<code><a href="./MPDLGetBootableBitmap.html">MPDLGetBootableBitmap()</a></code>
46<code><a href="./MPDLGetBootedBitmap.html">MPDLGetBootedBitmap()</a></code>
47<code><a href="./MPDLGetBootStopper.html">MPDLGetBootStopper()</a></code>
48</p>
49
50<h2>Revision History</h2>
51
52<p>2008/02/01 Initial version.</p>
53
54<hr><p>CONFIDENTIAL</p></body>
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