1<html> 2 3<head> 4<meta http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<LINK rel="stylesheet" type="text/css" href="../CSS/revolution.css"> 6 7<title>MPWaitPseudoVBlank</title> 8</head> 9 10<body> 11<h1>MPWaitPseudoVBlank</h1> 12 13<h2>Syntax</h2> 14<p> 15<dl> 16 <dd><pre><code>#include <revolution/mp.h></code></pre> 17 </dd> 18 <dd><pre><code>BOOL MPWaitPseudoVBlank ( void );</code></pre> 19 </dd> 20</dl> 21</p> 22 23<h2>Arguments</h2> 24<p> 25None. 26</p> 27 28<h2>Return Values</h2> 29 30<P>Returns <CODE>TRUE</CODE> if waiting on a pseudo V-Blank. Returns <CODE>FALSE</CODE> if not waiting on a pseudo V-Blank, such as when MP communications are not running.</P> 31 32<h2>Description</h2> 33 34<p>Puts the current thread to sleep until the time for the pseudo V-Blank arrives. It will be awakened when the time for the pseudo V-Blankk arrives or when the MP library has been closed.</p> 35 36<p>A pseudo V-Blank automatically synchronizes connected child devices. It occurs on a 60-Hz cycle (approximately) and is unrelated to the screen update cycle for the Wii console. Child devices connected to the Wii console continuously and automatically synchronize their own V-Blank cycles to the pseudo V-Blank timing. Frame-synchronized MP communications will begin a fixed period of time after a pseudo V-Blank occurs. By setting the send data with the same timing as the pseudo V-Blank timing, it is possible to stabilize and reduce the latency for data arriving at child devices.</p> 37 38<h2>See Also</h2> 39<p> 40None. 41</p> 42 43<h2>Revision History</h2> 44 45<p>2008/06/05 Initial version.</p> 46 47<hr><p>CONFIDENTIAL</p></body> 48</html>