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7<title>MPSetEntryFlag</title>
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11<h1>MPSetEntryFlag</h1>
12
13<h2>C Specification</h2>
14<p>
15<dl>
16  <dd><pre><code>#include &lt;revolution/mp.h&gt;</code></pre>
17  </dd>
18  <dd><pre><code>s32 MPSetEntryFlag ( BOOL <i><b>entryFlag</b></i> );</code></pre>
19  </dd>
20</dl>
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22
23<h2>Arguments</h2>
24<p>
25<table border="1">
26  <tr>
27<td valign="top" width="120" bgcolor="#ffffe8"><code><strong><em>entryFlag</em></strong></code></td>
28<td width="520">Returns TRUE if connection with a child device is permitted.</td>
29  </tr>
30</table>
31</p>
32
33<h2>Return Values</h2>
34
35<P>Returns the processing results or a negative number if processing fails.</P>
36
37<h2>Description</h2>
38
39<p>Changes the connection permission settings. This function can be used after <code><a href="./MPStartup.html">MPStartup()</a></code> is run.</p>
40<p>When set to FALSE, when a child attempts connection it is automatically disconnected internally. In addition, the connection permission flag included on the beacon is changed.</p>
41<p>To reflect the value set in this function in the send beacon, you must call <code><a href="./MPUpdateBeacon.html">MPUpdateBeacon</a></code>.</p>
42
43<h2>See Also</h2>
44<p>
45<code><a href="./MPSetUserGameInfo.html">MPSetUserGameInfo()</a></code>, <code><a href="./MPUpdateBeacon.html">MPUpdateBeacon()</a></code>, <code><a href="./MPUpdateBeaconAsync.html">MPUpdateBeaconAsync()</a></code>, <code><a href="./MPError.html">MPError</a></code>,
46</p>
47
48<h2>Revision History</h2>
49
50<p>
512007/09/26 Deleted unnecessary reference from 'See Also.'<br />2006/07/03 Initial version.
52</p>
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