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8<title>MB_GetGameEntryBitmap</title>
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14<h1 align="left">MB_GetGameEntryBitmap <IMG src="../../image/NTR.gif" width="24" height="12" border="0" align=middle><IMG src="../../image/TWL.gif" width="24" height="12" border="0" align=middle></h1>
15<h2>Syntax</h2>
16
17<dl>
18  <dd>
19<CODE>#include &lt;nitro/mb.h&gt;</CODE><BR>
20  <BR>
21  <CODE>u16 MB_GetGameEntryBitmap( const MBGameRegistry *game_reg );</CODE><br>
22  <br>
23  </dd>
24</dl>
25<h2>Arguments</h2>
26<p>
27<TABLE border="1" width="100%">
28  <TBODY>
29    <TR>
30      <TD width="13%"><EM><STRONG>game_reg</STRONG></EM></TD>
31      <TD width="87%">Pointer to the <CODE><A href="../mb_game_registry_type.html">MBGameRegistry</A></CODE> structure that gets the AID bitmap.</TD>
32    </TR>
33  </TBODY>
34</TABLE>
35</p>
36
37<h2>Return Values</h2>
38<p>If a game is being transmitted, returns the AID bitmap of machines that are entered in the registry for distribution (including the parent's AID of 0). When no game is being transmitted, returns 0.</p>
39
40<H2>Description</H2>
41<P>Gets the total AID bitmap of the current entries for the specified game information. <BR></CODE></p>
42<h2>See Also</h2>
43<p><CODE><A href="../mb_game_registry_type.html">MBGameRegistry</A>, <A href="MB_RegisterFile.html">MB_RegisterFile</A>, <A href="MB_UnregisterFile.html">MB_UnregisterFile</A></CODE></P>
44<H2>Revision History</H2>
45<P>
462005/04/04 Initial version.
47</P>
48<hr><p>CONFIDENTIAL</p></body>
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