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8<title>THPConv - WAV File Format</title>
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13<H1 align="left">WAV file format</H1>
14<H2>Description</H2>
15<P>The THPConv tool can convert a general WAV file to THP audio data and interleave it with THP movie data. The following restrictions apply to WAV files that can be converted by the THPConv tool.</P>
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17- <strong>They must be non-compressed 16-bit PCM data.</strong>
18- <strong>Monaural (one channel) and stereo (two channels) are supported.</strong>
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21<P>If the wav file does not meet these requirements, the THPConv tool will output an error and stop processing.</P>
22<h2><font color="#FF0000">Notes for Using WAV Files</FONT></h2>
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24<P>
25<STRONG><B>Note:</B></STRONG> Unlike the Nintendo GameCube, audio data is output at the set playback frequency (of 48,000 Hz or 32,000 Hz) on the Wii.
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29<STRONG>Note: </STRONG> WAV files having a playback frequency other than 48,000Hz or 32,000Hz can be specified in THPConv. When playing THP movie data created with such WAV files, use <code>THPPlayerStrmAX</code>.<br><br>Even if you created THP movie data specifying wav files with a playback frequency of 48,000Hz or 32,000Hz, if the playback frequency setting on the Wii is different, use <code>THPPlayerStrmAX</code>.
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33<STRONG>Note: </STRONG> If you want the THP movie data to contain more than one audio data set, make sure the channel counts and playback frequencies for all data sets are the same.
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36<H2>See Also</H2>
37<P>
38<A href="THPConv.html">THPConv.exe</A>,
39<A href="AudioChange.html">Replacing THP audio data in THP movie data</A>,
40<A href="FileFormat.html">File formats compatible with THPConv</A>
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43<H2>Revision History</H2>
44<P>
452006/12/21 Corrected a note regarding playback frequency to refer to the Wii.<br>2006/03/01 Initial version.<br>
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