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9<title>GXAdjustForOverscan</title>
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13
14<h1 align="left">GXAdjustForOverscan</h1>
15
16<h2>Syntax</h2>
17<dl><dd><pre class="construction">
18#include &lt;revolution/gx.h&gt;
19
20void GXAdjustForOverscan(
21    const <A href="../Structures/GXRenderModeObj.html">GXRenderModeObj</A>*  rmin,
22    <A href="../Structures/GXRenderModeObj.html">GXRenderModeObj</A>*        rmout,
23    u16                     hor,
24    u16                     ver );
25</pre></dd></dl>
26
27<h2>Arguments</h2>
28<TABLE class="arguments" border="1" >
29  <tr>
30<TH>rmin</TH>
31<TD>A pointer to the copy source <A href="../Structures/GXRenderModeObj.html"><CODE>GXRenderModeObj</CODE></A>.</TD>
32  </tr>
33  <tr>
34<TH>rmout</TH>
35<TD>A pointer to the <A href="../Structures/GXRenderModeObj.html"><CODE>GXRenderModeObj</CODE></A> that will contain the adjusted version. This needs to be allocated in advance, but it does not need to be initialized. This may be the same object as <SPAN class="argument">rmin</SPAN>.</TD>
36  </tr>
37  <tr>
38<TH>hor</TH>
39<TD>The number of pixels to be deleted from each side of the screen.</TD>
40  </tr>
41  <tr>
42<TH>ver</TH>
43<TD>The number of pixels to be deleted from the top and bottom of the screen (each).</TD>
44  </tr>
45</TABLE>
46
47<h2>Return Values</h2>
48<p>None.</p>
49
50<H2>Description</H2>
51<P>This function takes a given <A href="RenderMode.html">render mode</A> and returns a version that is reduced in size to account for overscan. The number of pixels specified by <SPAN class="argument">hor</SPAN> is subtracted from each side of the screen, and the number of pixels specified by <SPAN class="argument">ver</SPAN> is subtracted from both the top and the bottom of the screen. The active screen area is centered within what the <A href="RenderMode.html">render mode</A> specified before the adjustment.</P>
52<P>The following algorithm is used to adjust the EFB and XFB heights:</P>
53<P>
54<CODE>&nbsp;&nbsp;&nbsp; output EFB height = input EFB height - </CODE><SPAN class="argument">ver</SPAN><CODE> * 2 * input EFB height / input XFB height</CODE>
55</P>
56<P>
57<CODE>&nbsp;&nbsp;&nbsp; if (input xFBmode == VI_XFBMODE_SF &amp;&amp; input viTVmode is not progressive scan)</CODE><BR> <CODE>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; output XFB height = input XFB height - </CODE><SPAN class="argument">ver</SPAN><BR> <CODE>&nbsp;&nbsp;&nbsp; else</CODE><BR> <CODE>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ouptut XFB height = input XFB height - </CODE><SPAN class="argument">ver</SPAN><CODE> * 2</CODE>
58</P>
59<P>Due to the wide possibilities of how a render mode may be configured, this function may not work in all cases.&nbsp;For instance, if you use Y-scaling to create a size difference between the EFB and XFB, this function may not do the right thing. In such cases, you should configure the desired render mode manually (or else call the <CODE>GXAdjustForOverscan</CODE> function and then adjust the results).</P>
60
61<h2>See Also</h2>
62<P class="reference">
63<A href="../Framebuffer/RenderMode.html">Render Modes</A>
64</P>
65
66<H2>Revision History</H2>
67<P>
682006/03/01 Initial version.<br>
69</P>
70
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