1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META http-equiv="Content-Style-Type" content="text/css"> 6<LINK rel="stylesheet" type="text/css" href="../CSS/revolution.css"> 7<BASE target="main"> 8<TITLE>2D Graphics (G2D) API Function List</TITLE> 9</HEAD> 10<BODY> 11<H1>2D Graphics (G2D) API Function List</H1> 12<TABLE class="api_list" border="1" > 13 <TBODY> 14 <TR> 15<TH nowrap><A href="./G2DInitWorld.html">G2DInitWorld</A></TH> 16<TD>Specifies the size of the 2D world-space.</TD> 17 </TR> 18 <TR> 19<TH nowrap><A href="./G2DSetViewport.html">G2DSetViewport</A></TH> 20<TD>Sets the viewing rectangle to be used for rendering.</TD> 21 </TR> 22 <TR> 23<TH nowrap><A href="./G2DSetCamera.html">G2DSetCamera</A></TH> 24<TD>Sets the current position and direction of the camera.</TD> 25 </TR> 26 <TR> 27<TH nowrap><A href="./G2DDrawLayer.html">G2DDrawLayer</A></TH> 28<TD>Renders data.</TD> 29 </TR> 30 <TR> 31<TH nowrap><A href="./G2DInitSprite.html">G2DinitSprite</A></TH> 32<TD>Sets the texture coordinates before rendering a sprite.</TD> 33 </TR> 34 <TR> 35<TH nowrap><A href="./G2DDrawSprite.html">G2DDrawSprite</A></TH> 36<TD>Renders a single sprite.</TD> 37 </TR> 38 </TBODY> 39</TABLE> 40 41<hr><p>CONFIDENTIAL</p></body> 42</HTML>