1<?xml version="1.0" encoding="utf-8"?> 2<NintendoWareIntermediateFile> 3 <GraphicsContentCtr Version="1.1.0" Namespace=""> 4 <EditData> 5 <MetaData> 6 <Key>MetaData</Key> 7 <Create Date="2010-04-21T19:54:49"> 8 <ToolDescriptions Name="NintendoWare Creative Studio." Version="0.7.0" /> 9 </Create> 10 <Modify Date="2010-10-19T14:12:00"> 11 <ToolDescriptions Name="NintendoWare Creative Studio." 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100 </AnimationMemberDescription> 101 <AnimationMemberDescription BlendOperationName="Vector2"> 102 <Path>Materials["*"].TextureCoordinators["*"].Translate</Path> 103 </AnimationMemberDescription> 104 </MemberInformationSet> 105 </GraphicsAnimationGroupDescription> 106 </AnimationGroupDescriptions> 107 <Transform> 108 <Scale X="1" Y="1" Z="1" /> 109 <Rotate X="0" Y="0" Z="0" /> 110 <Translate X="0" Y="0" Z="0" /> 111 </Transform> 112 <Shapes> 113 <ParticleShapeCtr> 114 <OrientedBoundingBox> 115 <CenterPosition X="0" Y="0" Z="0" /> 116 <OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" /> 117 <Size X="1" Y="1" Z="1" /> 118 </OrientedBoundingBox> 119 <PositionOffset X="0" Y="0" Z="0" /> 120 <PrimitiveSets /> 121 <VertexAttributes /> 122 </ParticleShapeCtr> 123 </Shapes> 124 <Materials> 125 <MaterialCtr Name="LightMaterial0" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" 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</Distribution1Sampler> 174 <FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 175 <NullLookupTableCtr /> 176 </FresnelSampler> 177 </FragmentLightingTable> 178 <TextureCombiners> 179 <TextureCombinerCtr CombineRgb="Interpolate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous"> 180 <SourceRgb Source0="Constant" Source1="PrimaryColor" Source2="Texture0" /> 181 <OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" /> 182 <SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" /> 183 <OperandAlpha Operand0="Alpha" Operand1="Alpha" Operand2="Alpha" /> 184 </TextureCombinerCtr> 185 </TextureCombiners> 186 <AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" /> 187 </FragmentShader> 188 <FragmentOperation> 189 <DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" /> 190 <BlendOperation Mode="Blend" LogicOperation="Copy"> 191 <RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" /> 192 <AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" /> 193 <BlendColor R="0" G="0" B="0" A="1" /> 194 </BlendOperation> 195 <StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" /> 196 </FragmentOperation> 197 </MaterialCtr> 198 </Materials> 199 <Meshes> 200 <Mesh IsVisible="true" RenderPriority="0" MeshNodeName=""> 201 <SeparateShapeReference>Shapes[0]</SeparateShapeReference> 202 <MaterialReference>Materials["LightMaterial0"]</MaterialReference> 203 </Mesh> 204 </Meshes> 205 <MeshNodeVisibilities /> 206 <ParticleSets> 207 <ParticleSetReference>ParticleSets[0]</ParticleSetReference> 208 </ParticleSets> 209 </ParticleModel> 210 <ParticleModel Name="LightModel1" IsBranchVisible="true" IsVisible="true" CullingMode="Dynamic" IsNonuniformScalable="false" LayerId="0"> 211 <AnimationGroupDescriptions> 212 <GraphicsAnimationGroupDescription Name="VisibilityAnimation" EvaluationTiming="BeforeWorldUpdate"> 213 <MemberInformationSet> 214 <AnimationMemberDescription BlendOperationName="Bool"> 215 <Path>IsVisible</Path> 216 </AnimationMemberDescription> 217 <AnimationMemberDescription BlendOperationName="Bool"> 218 <Path>Meshes["*"].IsVisible</Path> 219 </AnimationMemberDescription> 220 </MemberInformationSet> 221 </GraphicsAnimationGroupDescription> 222 <GraphicsAnimationGroupDescription Name="MaterialAnimation" EvaluationTiming="AfterSceneCulling"> 223 <MemberInformationSet> 224 <AnimationMemberDescription BlendOperationName="RgbaColor"> 225 <Path>Materials["*"].MaterialColor.Emission</Path> 226 </AnimationMemberDescription> 227 <AnimationMemberDescription BlendOperationName="RgbaColor"> 228 <Path>Materials["*"].MaterialColor.Ambient</Path> 229 </AnimationMemberDescription> 230 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<Path>Materials["*"].MaterialColor.Constant3</Path> 250 </AnimationMemberDescription> 251 <AnimationMemberDescription BlendOperationName="RgbaColor"> 252 <Path>Materials["*"].MaterialColor.Constant4</Path> 253 </AnimationMemberDescription> 254 <AnimationMemberDescription BlendOperationName="RgbaColor"> 255 <Path>Materials["*"].MaterialColor.Constant5</Path> 256 </AnimationMemberDescription> 257 <AnimationMemberDescription BlendOperationName="RgbaColor"> 258 <Path>Materials["*"].TextureMappers["*"].Sampler.BorderColor</Path> 259 </AnimationMemberDescription> 260 <AnimationMemberDescription BlendOperationName="Int"> 261 <Path>Materials["*"].TextureMappers["*"].Texture</Path> 262 </AnimationMemberDescription> 263 <AnimationMemberDescription BlendOperationName="RgbaColor"> 264 <Path>Materials["*"].FragmentOperation.BlendOperation.BlendColor</Path> 265 </AnimationMemberDescription> 266 <AnimationMemberDescription BlendOperationName="Vector2"> 267 <Path>Materials["*"].TextureCoordinators["*"].Scale</Path> 268 </AnimationMemberDescription> 269 <AnimationMemberDescription BlendOperationName="Float"> 270 <Path>Materials["*"].TextureCoordinators["*"].Rotate</Path> 271 </AnimationMemberDescription> 272 <AnimationMemberDescription BlendOperationName="Vector2"> 273 <Path>Materials["*"].TextureCoordinators["*"].Translate</Path> 274 </AnimationMemberDescription> 275 </MemberInformationSet> 276 </GraphicsAnimationGroupDescription> 277 </AnimationGroupDescriptions> 278 <Transform> 279 <Scale X="1" Y="1" Z="1" /> 280 <Rotate X="0" Y="0" Z="0" /> 281 <Translate X="0" Y="0" Z="0" /> 282 </Transform> 283 <Shapes> 284 <ParticleShapeCtr> 285 <OrientedBoundingBox> 286 <CenterPosition X="0" Y="0" Z="0" /> 287 <OrientationMatrix M00="1" M01="0" M02="0" M10="0" M11="1" M12="0" M20="0" M21="0" M22="1" /> 288 <Size X="1" Y="1" Z="1" /> 289 </OrientedBoundingBox> 290 <PositionOffset X="0" Y="0" Z="0" /> 291 <PrimitiveSets /> 292 <VertexAttributes /> 293 </ParticleShapeCtr> 294 </Shapes> 295 <Materials> 296 <MaterialCtr Name="LightMaterial1" IsCompressible="false" LightSetIndex="0" FogIndex="0" IsFragmentLightEnabled="false" IsVertexLightEnabled="false" IsHemiSphereLightEnabled="false" IsHemiSphereOcclusionEnabled="false" IsFogEnabled="false" TextureCoordinateConfig="Config0112" TranslucencyKind="Layer3" ShaderProgramDescriptionIndex="-1" ShaderBinaryKind="Particle"> 297 <ShaderReference /> 298 <MaterialColor VertexColorScale="1"> 299 <Emission R="0" G="0" B="0" A="0" /> 300 <Ambient R="1" G="1" B="1" A="0" /> 301 <Diffuse R="1" G="1" B="1" A="1" /> 302 <Specular0 R="0" G="0" B="0" A="0" /> 303 <Specular1 R="0" G="0" B="0" A="0" /> 304 <Constant0 R="0.0714285746" G="0" B="0.642857134" A="0" /> 305 <Constant1 R="0" G="0" B="0" A="0" /> 306 <Constant2 R="0" G="0" B="0" A="0" /> 307 <Constant3 R="0" G="0" B="0" A="0" /> 308 <Constant4 R="0" G="0" B="0" A="0" /> 309 <Constant5 R="0" G="0" B="0" A="0" /> 310 </MaterialColor> 311 <Rasterization CullingMode="BackFace" IsPolygonOffsetEnabled="false" PolygonOffsetUnit="0" /> 312 <TextureCoordinators> 313 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="Dcc3dsMax" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" /> 314 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" /> 315 <TextureCoordinatorCtr SourceCoordinate="0" MappingMethod="UvCoordinateMap" ReferenceCamera="-1" MatrixMode="DccMaya" ScaleS="1" ScaleT="1" Rotate="0" TranslateS="0" TranslateT="0" /> 316 </TextureCoordinators> 317 <TextureMappers> 318 <PixelBasedTextureMapperCtr> 319 <TextureReference>Textures["light_particle02"]@file:light_particle02.ctex</TextureReference> 320 <StandardTextureSamplerCtr MinFilter="Linear" MagFilter="Linear" WrapS="ClampToEdge" WrapT="ClampToEdge" MinLod="0" LodBias="0"> 321 <BorderColor R="0" G="0" B="0" A="1" /> 322 </StandardTextureSamplerCtr> 323 </PixelBasedTextureMapperCtr> 324 </TextureMappers> 325 <FragmentShader LayerConfig="ConfigurationType0"> 326 <BufferColor R="0" G="0" B="0" A="1" /> 327 <FragmentBump BumpTextureIndex="Texture0" BumpMode="NotUsed" IsBumpRenormalize="false" /> 328 <FragmentLighting FresnelConfig="No" IsClampHighLight="false" IsDistribution0Enabled="false" IsDistribution1Enabled="false" IsGeometricFactor0Enabled="false" IsGeometricFactor1Enabled="false" IsReflectionEnabled="false" /> 329 <FragmentLightingTable> 330 <ReflectanceRSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 331 <NullLookupTableCtr /> 332 </ReflectanceRSampler> 333 <ReflectanceGSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 334 <NullLookupTableCtr /> 335 </ReflectanceGSampler> 336 <ReflectanceBSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 337 <NullLookupTableCtr /> 338 </ReflectanceBSampler> 339 <Distribution0Sampler IsAbs="true" Input="CosNormalHalf" Scale="One"> 340 <NullLookupTableCtr /> 341 </Distribution0Sampler> 342 <Distribution1Sampler IsAbs="true" Input="CosNormalHalf" Scale="One"> 343 <NullLookupTableCtr /> 344 </Distribution1Sampler> 345 <FresnelSampler IsAbs="false" Input="CosNormalHalf" Scale="One"> 346 <NullLookupTableCtr /> 347 </FresnelSampler> 348 </FragmentLightingTable> 349 <TextureCombiners> 350 <TextureCombinerCtr CombineRgb="Interpolate" CombineAlpha="Modulate" ScaleRgb="One" ScaleAlpha="One" Constant="Constant0" BufferInputRgb="Previous" BufferInputAlpha="Previous"> 351 <SourceRgb Source0="PrimaryColor" Source1="Constant" Source2="Texture0" /> 352 <OperandRgb Operand0="Color" Operand1="Color" Operand2="Color" /> 353 <SourceAlpha Source0="PrimaryColor" Source1="Texture0" Source2="FragmentPrimaryColor" /> 354 <OperandAlpha Operand0="Alpha" Operand1="Red" Operand2="Alpha" /> 355 </TextureCombinerCtr> 356 </TextureCombiners> 357 <AlphaTest IsTestEnabled="false" TestFunction="Gequal" TestReference="0" /> 358 </FragmentShader> 359 <FragmentOperation> 360 <DepthOperation IsTestEnabled="true" TestFunction="Less" IsMaskEnabled="false" /> 361 <BlendOperation Mode="Blend" LogicOperation="Copy"> 362 <RgbParameter BlendFunctionSource="SourceAlpha" BlendFunctionDestination="One" BlendEquation="FuncAdd" /> 363 <AlphaParameter BlendFunctionSource="Zero" BlendFunctionDestination="Zero" BlendEquation="FuncAdd" /> 364 <BlendColor R="0" G="0" B="0" A="1" /> 365 </BlendOperation> 366 <StencilOperation IsTestEnabled="false" TestFunction="Never" TestReference="0" TestMask="0" FailOperation="Keep" ZFailOperation="Keep" PassOperation="Keep" /> 367 </FragmentOperation> 368 </MaterialCtr> 369 </Materials> 370 <Meshes> 371 <Mesh IsVisible="true" RenderPriority="0" MeshNodeName=""> 372 <SeparateShapeReference>Shapes[0]</SeparateShapeReference> 373 <MaterialReference>Materials["LightMaterial1"]</MaterialReference> 374 </Mesh> 375 </Meshes> 376 <MeshNodeVisibilities /> 377 <ParticleSets> 378 <ParticleSetReference>ParticleSets[1]</ParticleSetReference> 379 </ParticleSets> 380 </ParticleModel> 381 </Models> 382 <ParticleSets> 383 <ParticleSetCtr Name="LightSet0" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false"> 384 <ParentNode>SceneNodes["LightModel0"]</ParentNode> 385 <AnimationGroupDescriptions /> 386 <ParticleCollection Capacity="12"> 387 <ParticleStreams> 388 <ParticleUintStream Usage="Id" IsOptimizeEnabled="true" /> 389 <ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" /> 390 <ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" /> 391 <ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" /> 392 <ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" /> 393 <ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" /> 394 <ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" /> 395 <ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" /> 396 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</ParticleVector3ImmediateInitializer> 417 <ParticleFloatRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" BaseValue="1" Random="0"> 418 <TargetStreams> 419 <ParticleUsage>Alpha</ParticleUsage> 420 </TargetStreams> 421 </ParticleFloatRandomInitializer> 422 <ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0.45"> 423 <TargetStreams> 424 <ParticleUsage>Scale</ParticleUsage> 425 </TargetStreams> 426 <BaseValue X="1.5" Y="3" Z="1" /> 427 </ParticleVector3Random1Initializer> 428 <ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 429 <TargetStreams> 430 <ParticleUsage>Rotate</ParticleUsage> 431 </TargetStreams> 432 <BaseValue X="0" Y="0" Z="6.28318548" /> 433 <Random X="0" Y="0" Z="1" /> 434 </ParticleVector3Random3Initializer> 435 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 436 <TargetStreams> 437 <ParticleUsage>TextureScale0</ParticleUsage> 438 </TargetStreams> 439 <ImmediateValue X="1" Y="1" /> 440 </ParticleVector2ImmediateInitializer> 441 <ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0"> 442 <TargetStreams> 443 <ParticleUsage>TextureRotate0</ParticleUsage> 444 </TargetStreams> 445 </ParticleFloatImmediateInitializer> 446 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 447 <TargetStreams> 448 <ParticleUsage>TextureTranslate0</ParticleUsage> 449 </TargetStreams> 450 <ImmediateValue X="0" Y="0" /> 451 </ParticleVector2ImmediateInitializer> 452 </ParticleInitializers> 453 <ParticleUpdaters> 454 <ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 455 <ParticleAnimationData> 456 <ParticleFittingAnimationOption AnimationDuration="120" /> 457 <Vector3Animation> 458 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="120"> 459 <Segments> 460 <HermiteFloatSegment> 461 <Keys> 462 <HermiteFloatKey Frame="0" Value="0.4" InSlope="0" OutSlope="0" /> 463 <HermiteFloatKey Frame="60" Value="-0.2" InSlope="0" OutSlope="0" /> 464 <HermiteFloatKey Frame="120" Value="-0.2" InSlope="0" OutSlope="0" /> 465 </Keys> 466 </HermiteFloatSegment> 467 </Segments> 468 </YSegmentsFloatCurve> 469 </Vector3Animation> 470 </ParticleAnimationData> 471 <TargetStreams> 472 <ParticleUsage>Scale</ParticleUsage> 473 </TargetStreams> 474 <DefaultValue X="0" Y="0" Z="0" /> 475 </ParticleVector3AdditiveUpdaterXml> 476 <ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="1"> 477 <ParticleAnimationData> 478 <ParticleFittingAnimationOption AnimationDuration="120" /> 479 <FloatAnimation> 480 <SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="120"> 481 <Segments> 482 <HermiteFloatSegment> 483 <Keys> 484 <HermiteFloatKey Frame="0" Value="0" InSlope="0" OutSlope="0" /> 485 <HermiteFloatKey Frame="30" Value="1" InSlope="0" OutSlope="0" /> 486 <HermiteFloatKey Frame="90" Value="1" InSlope="0" OutSlope="0" /> 487 <HermiteFloatKey Frame="120" Value="0" InSlope="0" OutSlope="0" /> 488 </Keys> 489 </HermiteFloatSegment> 490 </Segments> 491 </SegmentsFloatCurve> 492 </FloatAnimation> 493 </ParticleAnimationData> 494 <TargetStreams> 495 <ParticleUsage>Alpha</ParticleUsage> 496 </TargetStreams> 497 </ParticleFloatImmediateUpdaterXml> 498 <ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 499 <ParticleAnimationData /> 500 <TargetStreams /> 501 </ParticleGeneralUpdaterXml> 502 </ParticleUpdaters> 503 </ParticleSetCtr> 504 <ParticleSetCtr Name="LightSet1" IsBranchVisible="true" ParticleShapeIndex="0" IsAutoCapacity="true" IsForceWorld="false"> 505 <ParentNode>SceneNodes["LightModel1"]</ParentNode> 506 <AnimationGroupDescriptions /> 507 <ParticleCollection Capacity="1"> 508 <ParticleStreams> 509 <ParticleUintStream Usage="Id" IsOptimizeEnabled="true" /> 510 <ParticleVector3Stream Usage="Translate" IsOptimizeEnabled="true" /> 511 <ParticleVector3Stream Usage="Scale" IsOptimizeEnabled="true" /> 512 <ParticleVector3Stream Usage="Rotate" IsOptimizeEnabled="true" /> 513 <ParticleVector3Stream Usage="Velocity" IsOptimizeEnabled="true" /> 514 <ParticleVector3Stream Usage="Color" IsOptimizeEnabled="true" /> 515 <ParticleFloatStream Usage="Alpha" IsOptimizeEnabled="true" /> 516 <ParticleVector2Stream Usage="TextureTranslate0" IsOptimizeEnabled="true" /> 517 <ParticleVector2Stream Usage="TextureScale0" IsOptimizeEnabled="true" /> 518 <ParticleFloatStream Usage="TextureRotate0" IsOptimizeEnabled="true" /> 519 <ParticleFloatStream Usage="Life" IsOptimizeEnabled="true" /> 520 <ParticleFloatStream Usage="Birth" IsOptimizeEnabled="true" /> 521 </ParticleStreams> 522 </ParticleCollection> 523 <ParticleBillboardShapeBuilderCtrXml AscendingOrder="false"> 524 <DrawOffset X="0" Y="0" Z="0" /> 525 </ParticleBillboardShapeBuilderCtrXml> 526 <ParticleInitializers> 527 <ParticleFloatRangeInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" MaxValue="100" MinValue="100"> 528 <TargetStreams> 529 <ParticleUsage>Life</ParticleUsage> 530 </TargetStreams> 531 </ParticleFloatRangeInitializer> 532 <ParticleVector3ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 533 <TargetStreams> 534 <ParticleUsage>Color</ParticleUsage> 535 </TargetStreams> 536 <ImmediateValue X="0.8" Y="0.6" Z="0.7" /> 537 </ParticleVector3ImmediateInitializer> 538 <ParticleFloatRandomInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" BaseValue="1" Random="0"> 539 <TargetStreams> 540 <ParticleUsage>Alpha</ParticleUsage> 541 </TargetStreams> 542 </ParticleFloatRandomInitializer> 543 <ParticleVector3Random1Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" Random="0"> 544 <TargetStreams> 545 <ParticleUsage>Scale</ParticleUsage> 546 </TargetStreams> 547 <BaseValue X="1" Y="1" Z="1" /> 548 </ParticleVector3Random1Initializer> 549 <ParticleVector3Random3Initializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 550 <TargetStreams> 551 <ParticleUsage>Rotate</ParticleUsage> 552 </TargetStreams> 553 <BaseValue X="0" Y="0" Z="0" /> 554 <Random X="0" Y="0" Z="0" /> 555 </ParticleVector3Random3Initializer> 556 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 557 <TargetStreams> 558 <ParticleUsage>TextureScale0</ParticleUsage> 559 </TargetStreams> 560 <ImmediateValue X="1" Y="1" /> 561 </ParticleVector2ImmediateInitializer> 562 <ParticleFloatImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true" ImmediateValue="0"> 563 <TargetStreams> 564 <ParticleUsage>TextureRotate0</ParticleUsage> 565 </TargetStreams> 566 </ParticleFloatImmediateInitializer> 567 <ParticleVector2ImmediateInitializer IsResourceCopyEnabled="false" IsInitializerEnabled="true"> 568 <TargetStreams> 569 <ParticleUsage>TextureTranslate0</ParticleUsage> 570 </TargetStreams> 571 <ImmediateValue X="0" Y="0" /> 572 </ParticleVector2ImmediateInitializer> 573 </ParticleInitializers> 574 <ParticleUpdaters> 575 <ParticleFloatImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true" DefaultValue="1"> 576 <ParticleAnimationData> 577 <ParticleFittingAnimationOption AnimationDuration="100" /> 578 <FloatAnimation> 579 <SegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100"> 580 <Segments> 581 <HermiteFloatSegment> 582 <Keys> 583 <HermiteFloatKey Frame="0" Value="1" InSlope="0" OutSlope="0" /> 584 <HermiteFloatKey Frame="30" Value="1" InSlope="0" OutSlope="0" /> 585 <HermiteFloatKey Frame="60" Value="0.2" InSlope="-0.0204030089" OutSlope="-0.0127643142" /> 586 <HermiteFloatKey Frame="100" Value="0" InSlope="0" OutSlope="0" /> 587 </Keys> 588 </HermiteFloatSegment> 589 </Segments> 590 </SegmentsFloatCurve> 591 </FloatAnimation> 592 </ParticleAnimationData> 593 <TargetStreams> 594 <ParticleUsage>Alpha</ParticleUsage> 595 </TargetStreams> 596 </ParticleFloatImmediateUpdaterXml> 597 <ParticleVector3AdditiveUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 598 <ParticleAnimationData /> 599 <TargetStreams> 600 <ParticleUsage>Scale</ParticleUsage> 601 </TargetStreams> 602 <DefaultValue X="0.08" Y="0.08" Z="0" /> 603 </ParticleVector3AdditiveUpdaterXml> 604 <ParticleVector3ImmediateUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 605 <ParticleAnimationData> 606 <ParticleFittingAnimationOption AnimationDuration="100" /> 607 <Vector3Animation> 608 <XSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100"> 609 <Segments> 610 <HermiteFloatSegment> 611 <Keys> 612 <HermiteFloatKey Frame="0" Value="0.8" InSlope="0" OutSlope="0" /> 613 <HermiteFloatKey Frame="50" Value="0.4" InSlope="0" OutSlope="0" /> 614 <HermiteFloatKey Frame="100" Value="0.4" InSlope="0" OutSlope="0" /> 615 </Keys> 616 </HermiteFloatSegment> 617 </Segments> 618 </XSegmentsFloatCurve> 619 <YSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100"> 620 <Segments> 621 <HermiteFloatSegment> 622 <Keys> 623 <HermiteFloatKey Frame="0" Value="0.6" InSlope="0" OutSlope="0" /> 624 <HermiteFloatKey Frame="50" Value="0.05" InSlope="0" OutSlope="0" /> 625 <HermiteFloatKey Frame="100" Value="0.05" InSlope="0" OutSlope="0" /> 626 </Keys> 627 </HermiteFloatSegment> 628 </Segments> 629 </YSegmentsFloatCurve> 630 <ZSegmentsFloatCurve PreRepeatMethod="None" PostRepeatMethod="None" StartFrame="0" EndFrame="100"> 631 <Segments> 632 <HermiteFloatSegment> 633 <Keys> 634 <HermiteFloatKey Frame="0" Value="0.7" InSlope="0" OutSlope="0" /> 635 <HermiteFloatKey Frame="50" Value="0.4" InSlope="0" OutSlope="0" /> 636 <HermiteFloatKey Frame="100" Value="0.4" InSlope="0" OutSlope="0" /> 637 </Keys> 638 </HermiteFloatSegment> 639 </Segments> 640 </ZSegmentsFloatCurve> 641 </Vector3Animation> 642 </ParticleAnimationData> 643 <TargetStreams> 644 <ParticleUsage>Color</ParticleUsage> 645 </TargetStreams> 646 <DefaultValue X="1" Y="1" Z="1" /> 647 </ParticleVector3ImmediateUpdaterXml> 648 <ParticleGeneralUpdaterXml IsResourceCopyEnabled="false" IsUpdaterEnabled="true"> 649 <ParticleAnimationData /> 650 <TargetStreams /> 651 </ParticleGeneralUpdaterXml> 652 </ParticleUpdaters> 653 </ParticleSetCtr> 654 </ParticleSets> 655 <Emitters> 656 <ParticleEmitter Name="LightEmitter0" IsBranchVisible="true" Id="9" IsResourceCopyEnabled="false" EmissionRatio="12" EmissionRatioRandom="0" EmissionInterval="1" EmissionIntervalRandom="0" EmissionSpanInfinity="false" EmissionSpan="1" EmissionStart="0"> 657 <AnimationGroupDescriptions /> 658 <Transform> 659 <Scale X="1" Y="1" Z="1" /> 660 <Rotate X="0" Y="0" Z="0" /> 661 <Translate X="0" Y="0" Z="0" /> 662 </Transform> 663 <ParticleSetReference>ParticleSets["LightSet0"]</ParticleSetReference> 664 <ParticlePointForm IsResourceCopyEnabled="false" /> 665 </ParticleEmitter> 666 <ParticleEmitter Name="LightEmitter1" IsBranchVisible="true" Id="10" IsResourceCopyEnabled="false" EmissionRatio="1" EmissionRatioRandom="0" EmissionInterval="1" EmissionIntervalRandom="0" EmissionSpanInfinity="false" EmissionSpan="1" EmissionStart="0"> 667 <AnimationGroupDescriptions /> 668 <Transform> 669 <Scale X="1" Y="1" Z="1" /> 670 <Rotate X="0" Y="0" Z="0" /> 671 <Translate X="0" Y="0" Z="0" /> 672 </Transform> 673 <ParticleSetReference>ParticleSets["LightSet1"]</ParticleSetReference> 674 <ParticlePointForm IsResourceCopyEnabled="false" /> 675 </ParticleEmitter> 676 </Emitters> 677 </GraphicsContentCtr> 678</NintendoWareIntermediateFile>