1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3<head> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META http-equiv="Content-Style-Type" content="text/css"> 6<LINK rel="stylesheet" type="text/css" href="../CSS/revolution.css"> 7<title>KPADSetPosParam (KPADOld)</title> 8</head> 9 10<body> 11 12<h1>KPADSetPosParam</h1> 13 14<h2>Syntax</h2> 15<dl><dd><pre class="construction"> 16#include <revolution/kpadOld.h> 17 18void KPADSetPosParam( s32 chan, f32 play_radius, f32 sensitivity ); 19</pre></dd></dl> 20 21<h2>Arguments</h2> 22<p> 23<TABLE class="arguments" border="1" > 24 <TBODY> 25 <TR> 26<TH>chan</TH> 27<TD>One of the <code>WPAD_CHAN<i>n</i></code> values.</TD> 28 </TR> 29 <TR> 30<TH>play_radius</TH> 31<TD>Play radius. Specify a value ≥ 0.</TD> 32 </TR> 33 <TR> 34<TH>sensitivity</TH> 35<TD>Sensitivity. Specify a value from 0 to 1. When set to 0, there is no response; when set to 1, the values obtained from the device are used without modification.</TD> 36 </TR> 37 </TBODY> 38</TABLE> 39</p> 40 41<h2>Return Values</h2> 42<p>None.</p> 43 44<H2>Description</H2> 45<p> 46This function adjusts the play radius and sensitivity for the coordinates where the Wii Remote controller is pointing. Larger play radius can reduce the fluctuation of values when the Wii Remote is not moving, lower sensitivity - when the controller is moving. Movement within the play radius is not eliminated completely; however, as you approach the limit of the play radius, the amount of movement becomes extremely small. If the play radius is set to 0 and sensitivity to 1, the values obtained from the device are used without modification. 47</p> 48 49<h2>See Also</h2> 50<p>None.</p> 51 52<H2>Revision History</H2> 53<P> 542006/10/25 Changed the name to KPADOld library, beginning with Revolution SDK 2.3.<br>2006/06/19 Changed the product name from tentative to official.<br>2006/03/01 Initial version.<br> 55</P> 56 57<hr><p>CONFIDENTIAL</p></body> 58</html> 59