1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3<head> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META http-equiv="Content-Style-Type" content="text/css"> 6<LINK rel="stylesheet" type="text/css" href="../CSS/revolution.css"> 7<title>KPADReviseAcc</title> 8</head> 9 10<body> 11 12 13 14<h1>KPADReviseAcc</h1> 15 16 17<h2>C Specification</h2> 18 19<dl> 20<dd><pre><code>#include <revolution/kpad.h></code></pre> 21 </dd> 22<dd><pre><CODE>f32 KPADReviseAcc( Vec *acc ) ;</CODE></pre> 23 </dd> 24</dl> 25 26<h2>Arguments</h2> 27<p> 28<TABLE border="1"> 29 <TBODY> 30 <TR> 31<TD><CODE><b><i>acc</i></b></CODE></TD> 32<TD>Pointer to the vector that will be subjected to the angular correction.</TD> 33 </TR> 34 </TBODY> 35</TABLE> 36</p> 37 38<h2>Return Values</h2> 39<p>The angle of counterclockwise rotation around the X-axis in the Nunchuk Motion Sensor coordinate system, as performed on the vector passed by the argument. In the unit of degrees.</p> 40 41<H2>Description</H2> 42<p> 43Corrects arbitrary vectors in the same way that the angular correction is performed when <a href="./KPADSetReviseMode.html"><code>KPADSetReviseMode</code></a> is set ON.<br><br>Note: If you want to determine the <CODE>sin</CODE> and the <CODE>cos</CODE> of the correction angle, you can convert the vectors (0,1,0), (0,0,1) and so on with <a href="./KPADReviseAcc.html"><code>KPADReviseAcc</code></a>. 44</p> 45 46<h2>See Also</h2> 47<p> 48<a href="./KPADSetReviseMode.html"><code>KPADSetReviseMode</code></a><br> <a href="./KPADGetReviseAngle.html"><code>KPADGetReviseAngle</code></a><br> 49</p> 50 51<H2>Revision History</H2> 52<P> 532007/05/21 Initial version. <BR> 54</P> 55 56</body> 57</html> 58