1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=utf-8"> 5<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 7.0.0.0 for Windows"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<TITLE>Description of Resource Data</TITLE> 8<LINK rel="stylesheet" href="../css/apilist.css"> 9<style> 10.optional 11{ 12 color: green; 13} 14 15.required 16{ 17 color: red; 18} 19</style> 20</HEAD> 21<BODY> 22 23<H1 align="left">Description of Resource Data</H1> 24 25<H3>Resource Data</H3> 26<P> 27Resource data used by the application is stored in the <CODE>$TwlSDK/data</CODE> directory. 28</P> 29<P> 30Of this resource data, the Programming Guidelines mandate the use of the items marked as <span class="required">[Required]</span> in the table below. Be sure to implement your application so that these items are used appropriately. 31</P> 32 33 34<H3>Description</H3> 35<TABLE border="1" width="100%"> 36 <TBODY> 37 <TR> 38<TH width="25%">nintendo_logo</TH> 39 <TD nowrap="1" width="48"><img src="../image/NTR.gif"><img src="../image/TWL.gif"></TD> 40 <TD>-</TD> 41<TD nowrap="1"><span class="required">[Required]</span></TD> 42 <TD> 43When a card application is started, this logo must be displayed before the game starts. For more information, see <A href="nintendo_logo.html">Nintendo Logo to Protect Against Illegal Products</A>. 44 </TD> 45 </TR> 46 <TR> 47<TH width="25%">cht_data</TH> 48 <TD nowrap="1" width="48"><img src="../image/NTR.gif"><img src="../image/TWL.gif"></TD> 49 <TD><img src="../../../data/cht_data/icon_picto_chat.bmp"></TD> 50<TD nowrap="1"><span class="required">[Required]</span></TD> 51 <TD> 52This icon data must be displayed if PictoChat search finds a PictoChat room. For details, see the <I>Programming Guidelines</I>. 53 </TD> 54 </TR> 55 <TR> 56<TH width="25%">wl_icons</TH> 57 <TD nowrap="1" width="48"><img src="../image/NTR.gif"><img src="../image/TWL.gif"></TD> 58 <TD><img src="../../../data/wl_icons/wireless_on.bmp"></TD> 59<TD nowrap="1"><span class="required">[Required]</span></TD> 60 <TD> 61Icon data that must be displayed when using DS Wireless Communications. For details, see the <I>Programming Guidelines</I>. 62 </TD> 63 </TR> 64 <TR> 65<TH width="25%">font</TH> 66 <TD nowrap="1" width="48"><img src="../image/NTR.gif"><img src="../image/TWL.gif"></TD> 67 <TD>-</TD> 68<TD nowrap="1"><span class="optional">[Optional]</span></TD> 69 <TD> 70Optional font resources that can be used for NITRO or TWL applications. For details, see <A href="tbf.html">TWL Bitmap Font</A>. 71 </TD> 72 </TR> 73 <TR> 74<TH width="25%">for_china</TH> 75 <TD nowrap="1" width="48"><img src="../image/NTR.gif"><img src="../image/TWL.gif"></TD> 76 <TD>-</TD> 77 <TD nowrap="1">-</TD> 78 <TD> 79Resource data used internally by the <a href="../os/init/OS_InitChina.html"><CODE>OS_InitChina</CODE></a> function and required by applications intended for China. It is used when building the OS library. Applications do not need to manipulate this data directly. 80 </TD> 81 </TR> 82 <TR> 83<TH width="25%">rec_icon</TH> 84 <TD nowrap="1" width="48"><img src="../image/BPT.gif"><img src="../image/TWL.gif"></TD> 85 <TD><img src="../../../data/rec_icon/rec_icon.bmp"></TD> 86<TD nowrap="1"><span class="required">[Required]</span></TD> 87 <TD> 88This icon data must be displayed when the camera is used for the purpose of saving video. For details, see the <I>Programming Guidelines</I>. 89 </TD> 90 </TR> 91 <TR> 92<TH width="25%">videorec_sound</TH> 93 <TD nowrap="1" width="48"><img src="../image/BPT.gif"><img src="../image/TWL.gif"></TD> 94<TD><a href="../../../data/videorec_sound/videorec_sound_begin_47610.wav">wav</a><br> <a href="../../../data/videorec_sound/videorec_sound_end_47610.wav">wav</a></TD> 95<TD nowrap="1"><span class="required">[Required]</span></TD> 96 <TD> 97This start recording video / stop recording video sound data must be played when the camera is used for the purpose of saving video. For details, see the <I>Programming Guidelines</I>. 98 </TD> 99 </TR> 100 <TR> 101<TH width="25%">shutter_sound</TH> 102 <TD nowrap="1" width="48"><img src="../image/BPT.gif"><img src="../image/TWL.gif"></TD> 103<TD><a href="../../../data/shutter_sound/shutter_sound_47610.wav">wav</a></TD> 104<TD nowrap="1"><span class="required">[Required]</span></TD> 105 <TD> 106This shutter sound data must be played when the camera is used for the purpose of saving still images. For details, see the <I>Programming Guidelines</I>. 107 </TD> 108 </TR> 109 <TR> 110<TH width="25%">volume_icons</TH> 111 <TD nowrap="1" width="48"><img src="../image/BPT.gif"><img src="../image/TWL.gif"></TD> 112 <TD><img src="../../../data/volume_icons/volume_level_5-6.bmp"></TD> 113<TD nowrap="1"><span class="optional">[Optional]</span></TD> 114 <TD> 115Optional speaker volume icon data that can be used for TWL applications. 116 </TD> 117 </TR> 118 </TBODY> 119</TABLE> 120 121<H3>Revision History</H3> 122<P> 1232009/11/10 Added a description of the Nintendo Logo.<BR>2008/09/25 Added a description of the PictoChat icon.<BR>2008/09/16 Initial version. 124</P> 125 126<hr><p>CONFIDENTIAL</p></body> 127</HTML> 128