1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=utf-8"> 5<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 7.0.0.0 for Windows"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<TITLE>Logo to Protect Against Illegal Products</TITLE> 8<LINK rel="stylesheet" href="../css/nitro.css" type="text/css"> 9</HEAD> 10<BODY> 11 12<H1 align="left">Nintendo Logo to Protect Against Illegal Products</H1> 13<H2>Overview</H2> 14<P> 15The TWL-SDK includes data for implementing a logo to protect against illegal products. This logo must be displayed when a card application starts.<BR> Do not change the size, proportions, or color of this logo when using this data.<BR><BR> Note: Although a Fontworks font is used for the words "Licensed by"and "Published by" this does not need to be listed in associated instruction manuals. 16</P> 17 18<H2>Location</H2> 19<P> 20The logo to protect against illegal products is located in the <CODE>$TwlSDK/data/nintendo_logo</CODE> directory of the TWL-SDK.<BR> There are three logos in the directory. 21</P> 22 23<table class="table float_left"> 24<thead> 25<tr><th>Filename<th>Description 26</thead> 27<tbody> 28<tr><th>LicensedByNintendo<td>For game manufacturer titles 29<tr><th>Nintendo<td>For Nintendo titles 30<tr><th>PublishedByNintendo<td>For titles whose sales license was purchased by Nintendo or that are sold on consignment 31</tbody> 32</table> 33 34<br clear="all"> 35 36<H2>Policies for Dealing with Illegal Products</H2> 37<P> 38Nintendo's policy for dealing with illegal products is as follows: Support legal business by excluding illegal products from the market.<BR> Display of the Nintendo logo is an effective means of achieving this policy.<BR> For more details on Nintendo's policies to protect against illegal products, see the <I>DS Programming Guidelines</I> and the <I>TWL Programming Guidelines</I>. The guidelines are released separately. 39</P> 40 41<H2>Distribution Data Format</H2> 42<P> 43Two types of data are provided: BMP texture data and Nitro-Character data. Either type may be used.<BR> In addition, a vertical version of the Nintendo logo can be selected in NITRO CHARACTER format only. Use this logo in accordance with the intended purpose of the project. 44</P> 45<H3>NITRO CHARACTER Format</H3> 46<P> 47The project folder contains three types of data: screen data, character data, and palette data.<BR> Although unjustified character data is distributed, justification may be performed according to the specifications of each project.<BR> (However, do not change the color palette, size of the logo itself, or dot pattern.) 48</P> 49 50<H3>BMP Format</H3> 51<P> 52256 x 192 dot, index color mode (16-color) BMP data 53</P> 54 55<H2>Logo Fade-In/Fade-Out (60 fps)</H2> 56<P> 57Fade-In: 15 frames (0.25 sec)<BR>Fixed Display: 60 frames (1 sec)<BR> Fade-Out: 15 frames (0.25 sec)<BR><BR>Note: The display times are approximate guidelines. Slight changes may be made to accommodate individual project specifications. 58</P> 59<H2>Color Variations</H2> 60<P> 61At present, 3 different color variations are provided.<BR> Use one of these three variations regardless of whether the application is a Japanese language version, a non-Japanese version, or a trial version.<BR> (Nintendo recommends using the gray logo. Use the white and black logos if they are needed to match the colors of screens that appear before and after.) 62</P> 63<table class="table float_left"> 64<thead> 65<tr><th>Filename<th>Description 66</thead> 67<tbody> 68<tr><th>*Black_White.*<td>Black logo on a white background 69<tr><th>*Gray_White.*<td>Gray logo on a white background 70<tr><th>*White_Black.*<td>White logo on a black background 71</tbody> 72</table> 73<br clear="all"> 74<H2>Samples</H2> 75<P> 76A sample showing how to display the Licensed by Nintendo logo is located in the following directory.<BR><BR> <CODE>$TwlSDK/build/demos/tips/DisplayLogo</CODE> 77</P> 78<H2>Rules for Display</H2> 79<P> 80Display the logo appropriately, in accordance with the <I>DS Programming Guidelines</I> and <I>TWL Programming Guidelines</I>. 81</P> 82 83<H2>Revision History</H2> 84<P> 852009/11/10 Initial version. 86</P> 87 88<hr><p>CONFIDENTIAL</p></body> 89</HTML> 90