1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3<head> 4<META http-equiv="Content-Type" content="text/html; charset=utf-8"> 5<META http-equiv="Content-Style-Type" content="text/css"> 6<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 9.0.0.0 for Windows"> 7<link rel="stylesheet" href="css/manpage.css" type="text/css"> 8<title>Plug-in for Setting Material Attributes</title> 9</head> 10<body> 11 12<h2 id="mat_attr">Plug-In for Setting Material Attributes (NW4C Set Material Attribute)</h2> 13<p>Sets the attributes for materials used by NintendoWare in a shading group. Note, however, that these attributes are not reflected on the Maya screen. It is also possible to search for settings.<br> The window is shown when NW4C Set Material Attribute is run from the NW4C menu.</p> 14<p><img src="images/SetMaterialAttr1.gif" border="0"></p> 15<p>Selected materials and shading groups are displayed in the <strong>Selected Material</strong> field. If four or more materials are selected, display is skipped and the number of materials selected is displayed on the right.</p> 16 17<p><strong>Setting Attributes</strong></p> 18<p>When a shading group (shadingEngine node) or material node (Lambert node, and so on) is selected (multiple selections are possible), the current setting for the selected node is displayed in the <strong>Set</strong> field. If multiple selections were made, the setting for the node selected first is displayed.<br> Attributes are changed by controlling each item in the window. If multiple selections were made, selected nodes can be changed all at once. (Only the modified attribute will be reflected.)<br> A different node can be set by selecting it without closing the window.</p> 19<iframe id="CommonMaterialAttribute" src="../../common/CommonMaterialAttribute.html" frameborder="0" scrolling="auto" width="100%" height="800px"></iframe> 20<p> 21<table class="list_table"><tbody><tr><td>If the Blend Mode is Auto and the <I>file</I> node is linked to the Transparency attribute and animation has been set for the <I>file</I> node's Alpha Gain, then the Start Frame is determined by the Alpha Gain value.<br> For textures, the determination is made based solely on the texture specified by the file node's Image Name, even when texture pattern animation has been set.</td></tr></tbody></table> 22</p> 23 24<!-- >シェイプアニメーションが設定されていて、頂点カラーを更新する場合、ターゲットオブジェクトの頂点カラーも判定に使用します。< --> 25 26<p><strong>Searching for Attributes</strong></p> 27<p>Clicking <strong>Search</strong> when the checkbox for the <strong>Search</strong> field is selected will select the corresponding shading group, materials connected to the shading group, and polygons belonging to the shading group. Setting Rendering > Show ShadingGroups under Hypergraph makes the results easy to see.<br> If the <B>and</B> radio button located to the left of the <B>Search</B> button is selected, a search is made for the materials which have the same attributes. If the <B>or</B> radio button is selected, a search is made for materials with at least one of the same attributes. If no radio buttons are selected, attributes are excluded from search conditions.</p> 28 29<p><br><br></p> 30<hr><p>CONFIDENTIAL</p></body> 31</html>