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16    <h1>Structure-dependent Differences and Characteristics</h1>
17    <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> <a name="effect_hierarchy" id="effect_hierarchy"></a>
18    <p>This page describes structure-dependent differences and characteristics on the <B>Contents</B> panel for particle effects.</p>
19    <h2>Checking the Structure</h2>
20    <p>To check the structure of a particle effect under CreativeStudio, use <B>Tree</B> mode to view the <B>Contents</B> panel.</p>
21    <p>Structure-dependent contents are given below.</p>
22    <ul>
23      <li>Model</li>
24      <li>Emitter</li>
25      <li>Particle Set</li>
26    </ul>
27    <h2>Setting the Structure</h2>
28    <p>Under CreativeStudio, you can change the structure using the follow setting on the emitter <B>Properties</B> panel. By changing the structure, you can make emitters and particles emitted from them track the model transform (scale, rotation, and translation). For details on setting tracking, see <a href="../../../../tutorial/effect/follow/index.html">Particle Tracking Settings</a>.</p>
29    <h3>The Non-Hierarchical Relationship Between Models and Emitters</h3>
30    <p>This is the status when the particle emitter and particle model do not form a hierarchy.</p>
31    <p>Figure 1  Non-Hierarchical Structure</p>
32    <img class="user_guide_chart" src="assets/particleeffect_layer01.png" alt="Hierarchy 01"/>
33    <p class="hint_warn">Caution:<br /> Under this non-hierarchical structure, particles emitted after the emitter position has moved do not track the emitter.</p>
34    <h4>Scale</h4>
35    <p>The following figure represents an example in which the emitter is multiplied by 2 and the model is multiplied by 2.</p>
36    <h5>Emitter times 2</h5>
37    <p>The emission area for the particle emitter is <em>multiplied by 2</em>.</p>
38    <h5>Model times 2</h5>
39    <p>The size and position of the particle set located underneath is <em>multiplied by 2</em> based on the center of the model.</p>
40    <img class="user_guide_chart" src="assets/particleeffect_layer01scale.png" alt="Thru 01"/>
41    <h4>Position</h4>
42    <p>The following figure depicts an example when a model is moved 10 in the X-direction and the emitter is moved 10 in the Y-direction.</p>
43    <h5>Move emitter 10 in the X-direction</h5>
44    <p>The emission area of the emitter is moved <em>10</em> in the X-direction and particles are emitted from there. Particles do not track the emitter.</p>
45    <img class="user_guide_chart" src="assets/particleeffect_layer01trans1.png" alt="Trans 01"/>
46    <h5>Move model 10 in the X-direction</h5>
47    <p>Particles under the model move 10 in the X-direction.</p>
48    <img class="user_guide_chart" src="assets/particleeffect_layer01trans2.png" alt="Trans 02"/>
49    <p>The table below lists how emitter shapes and generated particles are affected based on an example in which the model and emitter do not form a hierarchy.</p>
50    <table>
51      <thead>
52        <tr>
53          <th>Transforms</th>
54          <th>Effect on the emitter shape</th>
55          <th>Effect on particles</th>
56        </tr>
57      </thead>
58      <tbody>
59        <tr>
60          <th>Emitter scale.</th>
61          <td>Influenced.<br /> Enlarges around the center of the emitter shape.</td>
62          <td>Not influenced.</td>
63        </tr>
64        <tr>
65          <th>Emitter rotation</th>
66          <td>Influenced.<br /> Rotates around the center of the emitter shape.</td>
67          <td>Not influenced.</td>
68        </tr>
69        <tr>
70          <th>Emitter position</th>
71          <td>Influenced.<br /> Moves the emitter shape.</td>
72          <td>Not influenced.</td>
73        </tr>
74        <tr>
75          <th>Model scale</th>
76          <td>Not influenced.</td>
77          <td>Influenced.<br /> Enlarges around the model center after generation.</td>
78        </tr>
79        <tr>
80          <th>Model rotation</th>
81          <td>Not influenced.</td>
82          <td>Influenced.<br /> Rotates around the model center after generation.</td>
83        </tr>
84        <tr>
85          <th>Model position</th>
86          <td>Not influenced.</td>
87          <td>Not influenced.<br /> Particles track the model after generation.</td>
88        </tr>
89      </tbody>
90    </table>
91    <!-- <h3>パーティクルエミッタを上位階層にした階層構造</h3>   <p>パーティクルエミッタとパーティクルモデルを階層化する構造には 2 つあります。<br />     どちらかを上位階層にするかによって処理が異なります。</p>   <p>パーティクルエミッタを上位階層としてパーティクルモデルと階層を組んだ状態です。<br />     以下に、図と例をもとに特徴を説明します。</p>   <p>以下の図は、この階層構造のイメージです。 </p>   <img class="user_guide_chart" src="assets/particleeffect_layer02.png" alt="階層化11"/>   <h4>スケール</h4>   <p>以下の図は、パーティクルエミッタを 2 倍 、パーティクルモデルを 2 倍したときを例に説明したものです。</p>   <h5>パーティクルエミッタを 2 倍</h5>   <p>パーティクルエミッタの中心を基準に、パーティクルエミッタの放出範囲が<em> 2 倍</em>、パーティクルモデル以下が<em> 2 倍</em>になります。</p>   <h5>パーティクルモデルを 2 倍</h5>   <p>パーティクルモデルの中心を基準に、配下のパーティクルの位置と大きさがさらに<em> 2 倍</em>になります。<br />     この時点でパーティクルの大きさは<em> 4 倍</em>になります。</p>   <img class="user_guide_chart" src="assets/particleeffect_layer02scale.png" alt="スケール11"/>   <h4>位置</h4>   <p>以下の図は、パーティクルエミッタを X 方向に 10 、パーティクルモデルを X 方向に 10 移動した場合を例に説明したものです。</p>   <h5>パーティクルエミッタを X 方向に 10 移動</h5>   <p>パーティクルエミッタの放出範囲が X 方向に<em> 10 </em>移動、パーティクルはそこから発生します。パーティクルは、パーティクルエミッタに追従します。</p>   <img class="user_guide_chart" src="assets/particleeffect_layer02trans1.png" alt="トランス11"/>   <h5>パーティクルモデルを X 方向に 10 移動</h5>   <p>パーティクルモデル配下のパーティクルがX 方向に<em> 10 </em>移動します。</p>   <img class="user_guide_chart" src="assets/particleeffect_layer02trans2.png" alt="トランス12"/>   <p>以下の表は、パーティクルエミッタを上位階層としてパーティクルモデルと階層を組んだときを例に、エミッタ形状と生成時のパーティクルがどの様に影響をうけるかをまとめたものです。</p>   <table>     <thead>       <tr>         <th>トランスフォーム</th>         <th>エミッタ形状への影響</th>         <th>パーティクルへの影響</th>       </tr>     </thead>     <tbody>       <tr>         <th>パーティクルエミッタのスケール</th>         <td>影響を受けます。<br />           エミッタ形状の中心で拡縮します。</td>         <td>影響を受けます。<br />           エミッタ形状の中心で拡縮します。</td>       </tr>       <tr>         <th>パーティクルエミッタの回転</th>         <td>影響を受けます。<br />           エミッタ形状の中心で回転します。</td>         <td>影響を受けます。<br />           エミッタ形状の中心で回転します。</td>       </tr>       <tr>         <th>パーティクルエミッタの位置</th>         <td>影響を受けます。<br />           エミッタ形状は移動します。</td>         <td>影響を受けます。<br />           パーティクルエミッタに追従します。</td>       </tr>       <tr>         <th>パーティクルモデルのスケール</th>         <td>影響を受けません。</td>         <td>影響を受けます。<br />           生成後はパーティクルモデルの中心で拡縮します。 </td>       </tr>       <tr>         <th>パーティクルモデルの回転</th>         <td>影響を受けません。</td>         <td>影響を受けます。<br />           生成後はパーティクルモデルの中心で回転します。</td>       </tr>       <tr>         <th>パーティクルモデルの位置</th>         <td>影響を受けません。</td>         <td>影響を受けません。<br />           生成後はパーティクルモデルに追従します。</td>       </tr>     </tbody>   </table> -->
92    <h3>Hierarchical Structure with a Model on Top</h3>
93    <p>This is the state when a hierarchy is formed between a model and an emitter and the model is on top. With this hierarchical structure, generated particles will track the emitter when the position of the emission area of the emitter has been moved.<BR> Properties are described below using figures and examples.</p>
94    <p>The figure below is a conceptual image of the hierarchical structure.</p>
95    <img class="user_guide_chart" src="assets/particleeffect_layer03.png" alt="Hierarchy Formation 21"/>
96    <h4>Scale</h4>
97    <p>The following figure represents an example in which the model is multiplied by 2 and the emitter is multiplied by 2.</p>
98    <img class="user_guide_chart" src="assets/particleeffect_layer03scale.png" alt="Scale 21"/>
99    <h4>Position</h4>
100    <p>The following figure depicts an example when a model is moved 10 in the X-direction and the emitter is moved 10 in the Y-direction.</p>
101    <h5>Move emitter 10 in the X-direction</h5>
102    <p>The emission area of the emitter is moved <em>10</em> in the X-direction and particles are emitted from there.</p>
103    <img class="user_guide_chart" src="assets/particleeffect_layer03trans1.png" alt="Trans 21"/>
104    <h5>Move model 10 in the X-direction</h5>
105    <p>The emission area of the emitter is moved <em>10</em> in the X-direction and the particles underneath are moved <em>10</em> in the X-direction.</p>
106    <img class="user_guide_chart" src="assets/particleeffect_layer03trans2.png" alt="Trans 22"/>
107    <p>The table below lists how emitter shapes and generated particles are affected in cases where the emitter and model form a hierarchy with the emitter on top.</p>
108    <table>
109      <thead>
110        <tr>
111          <th>Transforms</th>
112          <th>Effect on the emitter shape</th>
113          <th>Effect on particles</th>
114        </tr>
115      </thead>
116      <tbody>
117        <tr>
118          <th>Emitter scale.</th>
119          <td>Influenced.<br /> Enlarges around the center of the emitter shape.</td>
120          <td>Not influenced.</td>
121        </tr>
122        <tr>
123          <th>Emitter rotation</th>
124          <td>Influenced.<br /> Rotates around the center of the emitter shape.</td>
125          <td>Not influenced.</td>
126        </tr>
127        <tr>
128          <th>Emitter position</th>
129          <td>Influenced.<br /> Moves the emitter shape.</td>
130          <td>Not influenced.</td>
131        </tr>
132        <tr>
133          <th>Model scale</th>
134          <td>Influenced.<br /> Scales around the model center.</td>
135          <td>Influenced.<br /> Enlarges around the model center after generation.</td>
136        </tr>
137        <tr>
138          <th>Model rotation</th>
139          <td>Influenced.<br /> Rotates around the model center.</td>
140          <td>Influenced.<br /> Rotates around the model center after generation.</td>
141        </tr>
142        <tr>
143          <th>Model position</th>
144          <td>Influenced.<br /> Tracks the model.</td>
145          <td>Influenced.<br /> Particles track the model after generation.</td>
146        </tr>
147      </tbody>
148    </table>
149    <p class="new_hint"><B>Note:</B> With this hierarchical structure, you can position the entire effect using the model, and even change the position of the the emission area of the emitter.</p>
150    <a name="particleset_option" id="particleset_option"></a>
151    <h3>Particle Set Options</h3>
152    <p>Using <B>Place in the world coordinate system</B> will cause particles emitted from the emitter to always be placed in the world coordinate system. With this option, particles do not track the size, orientation, or position of the emitter even if particles form a hierarchical structure. The world coordinate system is also used for the direction in which gravity works.</p>
153    <p>The figure below shows one example of placement in the world coordinate system.<br /> Imagine that you have a structure where particles track the emitter after they have been created, and particle B is called as a child from particle A within this particle set. If you enable this option for particle B, you can stop this tracking.</p>
154    <img class="user_guide_chart" src="assets/particleeffect_place_in_the_world.png" alt="Example of placement in world coordinate system"/><!-- #BeginLibraryItem "/Library/glossary_world_coordinate.lbi" --> <!-- ワールド座標系 ( world_coordinate ) --> <!-- ワールド座標系 ( world_coordinate ) -->
155<p>The term <em>world coordinate system</em> refers to a coordinate system where a Z-axis, representing depth, has been added to the traditional two-dimensional X-Y coordinate system. The location where X, Y and Z coordinates are all (0, 0, 0) is called the <em>origin</em>. Values increase going right for the X-coordinate, going up for the Y-coordinate, and going toward the viewer for the Z-coordinate.</p>
156<p>The following diagram is a conceptual image of a model coordinate system inside a world coordinate system.</p>
157<img class="user_guide_chart" src="../../../camera/assets/camera_world_coordinate.png" alt="World Coordinate System"/><!-- #EndLibraryItem --><!-- InstanceEndEditable --> </div>
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