1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8<LINK rel="stylesheet" type="text/css" href="../../../CSS/revolution.css"> 9<title>tf-reflect</title> 10</head> 11 12<body> 13 14<h1 align="left">tf-reflect</h1> 15 16 17 18<h2>Description</h2> 19 20<P><CODE>tf-reflect</CODE> uses position matrix indices and texture matrix indices as vertex attributes. This makes it possible to render a soft object with reflection mapping. The demo shows a metallic coil as an example.</P> 21<h2>Coverage</h2> 22<TABLE border="1" cellpadding="3" cellspacing="0.1" width="640"> 23 <tr> 24<TD width="30%" bgcolor="#C0C0C0"><EM><STRONG>Functions</STRONG></EM></TD> 25<TD width="25%" bgcolor="#C0C0C0"><EM><STRONG>Parameters</STRONG></EM></TD> 26<TD width="45%" bgcolor="#C0C0C0"><EM><STRONG>Description</STRONG></EM></TD> 27 </tr> 28 <tr> 29<TD width="30%" rowspan="2"><a href="../../../gx/Transform/GXLoadPosMtxIndx.html"><FONT face="Courier New">GXLoadPosMtxIndx</FONT></a></TD> 30<TD width="25%">Matrices</TD> 31<TD width="45%">Model view matrix for each node.</TD> 32 </tr> 33 <tr> 34<TD width="25%">Matrix destination</TD> 35<TD width="45%"><CODE>GX_PNMTX0</CODE>, <CODE>GX_PNMTX1</CODE></TD> 36 </tr> 37 <tr> 38<TD width="30%" rowspan="3"><a href="../../../gx/Transform/GXLoadTexMtxIndx.html"><FONT face="Courier New">GXLoadTexMtxIndx</FONT></a></TD> 39<TD width="25%">Matrices</TD> 40<TD width="45%">Texture matrix to transform normal vector for each node.</TD> 41 </tr> 42 <tr> 43<TD width="25%">Matrix destination</TD> 44<TD width="45%"><CODE>GX_TEXMTX0</CODE>, <CODE>GX_TEXMTX1</CODE></TD> 45 </tr> 46 <tr> 47<TD width="25%">Matrix type</TD> 48<TD width="45%"><FONT face="Courier New">GX_MTX2x4</FONT></TD> 49 </tr> 50 <tr> 51<TD width="30%" rowspan="2"><a href="../../../gx/Geometry/GXSetVtxDesc.html"><FONT face="Courier New">GXSetVtxDesc</FONT></a></TD> 52<TD width="25%">Attribute ID</TD> 53<TD width="45%"><CODE>GX_PNMTXIDX</CODE>, <CODE>GX_TEX0MTXIDX</CODE></TD> 54 </tr> 55 <tr> 56<TD width="25%">Attribute comparison method</TD> 57<TD width="45%"><FONT face="Courier New">GX_DIRECT</FONT></TD> 58 </tr> 59 <tr> 60<TD width="30%"><a href="../../../gx/Geometry/GXMatrixIndex.html"><FONT face="Courier New">GXMatrixIndex1u8</FONT></a></TD> 61<TD width="25%">Index</TD> 62<TD width="45%"><FONT face="Courier New">GX_PNMTX0</FONT>, <FONT face="Courier New">GX_PNMTX1</FONT><br> <FONT face="Courier New">GX_TEXMTX0</FONT>, <FONT face="Courier New">GX_TEXMTX1</FONT></TD> 63 </tr> 64 <tr> 65<TD width="30%" rowspan="4"><a href="../../../gx/TexCoordGen/GXSetTexCoordGen.html"><FONT face="Courier New">GXSetTexCoordGen</FONT></a></TD> 66<TD width="25%">Texture coordinate ID</TD> 67<TD width="45%"><FONT face="Courier New">GX_TEXCOORD0</FONT></TD> 68 </tr> 69 <tr> 70<TD width="25%">Matrix type</TD> 71<TD width="45%"><FONT face="Courier New">GX_TG_MTX2x4</FONT></TD> 72 </tr> 73 <tr> 74<TD width="25%">Attribute source to use for texture generation.</TD> 75<TD width="45%"><FONT face="Courier New">GX_TG_NRM</FONT></TD> 76 </tr> 77 <tr> 78<TD width="25%">Matrix input source.</TD> 79<TD width="45%"><CODE>GX_TEXMTX0</CODE>, <CODE>GX_TEXMTX1</CODE></TD> 80 </tr> 81</TABLE> 82<h2>Operation Method</h2> 83 84<p>START exits the test. The A and B Buttons change camera zoom. The Control Stick rotates the coil. The L and R Buttons transform the model.</p> 85 86<h2>Snapshot</h2> 87 88<P><IMG src="./images/tf-reflect-1.jpg" alt="tf-reflect-1.jpg" width="640" height="480"></p> 89 90<h2>Required Data Files</h2> 91 92<p><FONT face="Courier New">$REVOLUTION_SDK_ROOT/dvddata/gxTests/tf-02.tpl</FONT></p> 93<H2>Revision History</H2> 94<P>2006/03/01 Initial version.</P> 95<hr> 96<P>CONFIDENTIAL</p> 97</BODY> 98</HTML>