1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<LINK rel="stylesheet" type="text/css" href="../../../CSS/revolution.css"> 8<TITLE>tex-wrap</TITLE> 9</HEAD> 10<BODY> 11<H1 align="left">tex-wrap</H1> 12 13<H2>Description</H2> 14<P>This program tests texture wrap modes. There are nine texture panels, and all combinations (three modes for s, t directions) are displayed at once. The user can change the scale of each texture coordinate and filter mode (near/linear).</P> 15<H2>Coverage</H2> 16<TABLE border="1" cellpadding="3" cellspacing="0.1" width="640"> 17 <TBODY> 18 <TR> 19<TD width="30%" bgcolor="#C0C0C0"><EM><STRONG>Function</STRONG></EM></TD> 20<TD width="25%" bgcolor="#C0C0C0"><EM><STRONG>Parameters</STRONG></EM></TD> 21<TD width="45%" bgcolor="#C0C0C0"><EM><STRONG>Description</STRONG></EM></TD> 22 </TR> 23 <TR> 24<TD width="30%" rowspan="5"><A href="../../../gx/Texture/GXInitTexObj.html"><CODE>GXInitTexObj</CODE></A></TD> 25<TD width="25%">Pointer to image data.</TD> 26<TD width="45%">Appropriate value.</TD> 27 </TR> 28 <TR> 29<TD width="25%">Width and height</TD> 30<TD width="45%">Power of 2 only.</TD> 31 </TR> 32 <TR> 33<TD width="25%">Format</TD> 34<TD width="45%">Always <CODE>GX_TF_RGB5A3</CODE>.</TD> 35 </TR> 36 <TR> 37<TD width="25%">Wrap mode (s, t).</TD> 38<TD width="45%"><CODE>GX_CLAMP</CODE>, <CODE>GX_REPEAT</CODE>, <CODE>GX_MIRROR</CODE></TD> 39 </TR> 40 <TR> 41<TD width="25%">Mipmap</TD> 42<TD width="45%"><FONT face="Courier New">GX_TRUE</FONT> / <FONT face="Courier New">GX_FALSE</FONT></TD> 43 </TR> 44 <TR> 45<TD width="30%" rowspan="8"><A href="../../../gx/Texture/GXInitTexObjLOD.html"><CODE>GXInitTexObjLOD</CODE></A></TD> 46<TD width="25%">Reduction filter</TD> 47<TD width="45%"><CODE>GX_NEAR</CODE>, <CODE>GX_LINEAR</CODE>, <CODE>GX_NEAR_MIP_LIN</CODE>, <CODE>GX_LIN_MIP_LIN</CODE></TD> 48 </TR> 49 <TR> 50<TD width="25%">Magnification filter</TD> 51<TD width="45%"><CODE>GX_NEAR</CODE>, <CODE>GX_LINEAR</CODE></TD> 52 </TR> 53 <TR> 54<TD width="25%">Minimum LOD</TD> 55<TD width="45%">Always 0 (depends on tpl file).</TD> 56 </TR> 57 <TR> 58<TD width="25%">Max LOD</TD> 59<TD width="45%">Existing values (depends on tpl file).</TD> 60 </TR> 61 <TR> 62<TD width="25%">LOD bias</TD> 63<TD width="45%">Always 0 (depends on tpl file).</TD> 64 </TR> 65 <TR> 66<TD width="25%">Bias clamp</TD> 67<TD width="45%">Always <CODE>GX_FALSE</CODE>.</TD> 68 </TR> 69 <TR> 70<TD width="25%">Edge LOD enable</TD> 71<TD width="45%">always <CODE>GX_FALSE</CODE> (depends on tpl file).</TD> 72 </TR> 73 <TR> 74<TD width="25%">Anisotropic filter</TD> 75<TD width="45%">always <CODE>GX_ANISO_1</CODE>.</TD> 76 </TR> 77 <TR> 78<TD width="30%"><A href="../../../gx/Texture/GXLoadTexObj.html"><CODE>GXLoadTexObj</CODE></A></TD> 79<TD width="25%">Destination texture name.</TD> 80<TD width="45%">Always <CODE>GX_TEXMAP0</CODE>.</TD> 81 </TR> 82 <TR> 83<TD width="30%" rowspan="2"><A href="../../../gx/Tev/GXSetTevOp.html"><CODE>GXSetTevOp</CODE></A></TD> 84<TD width="25%">TEV stage ID</TD> 85<TD width="45%">Always <FONT face="Courier New">GX_TEVSTAGE0</FONT>.</TD> 86 </TR> 87 <TR> 88<TD width="25%">Operation mode</TD> 89<TD width="45%">Always <CODE>GX_REPLACE</CODE>.</TD> 90 </TR> 91 </TBODY> 92</TABLE> 93<H2>Operation Method</H2> 94<P>START exits the test.</P> 95<P>The Control Stick changes the scale of each s, t texture coordinate.</P> 96<P>The A Button changes the texture.</P> 97<P>The B Button changes filter mode (Near / Linear).</P> 98<P>The X Button resets texture coordinates.</P> 99<H2>Snapshot</H2> 100<P>Arrow texture is displayed.</P> 101<P>(s coordinate) Left: <code>GX_REPEAT</code>, Center: <code>GX_CLAMP</code>, Right: <code>GX_MIRROR<br></code>(t coordinate) Top: <code>GX_REPEAT</code>, Center: <code>GX_CLAMP</code>, Bottom:<CODE>GX_MIRROR</CODE></P> 102<P><IMG src="./images/tex-wrap-0.jpg" alt="tex-wrap-0.jpg (47056 bytes)" width="640" height="448"></P> 103<P>A test color pattern is displayed with linear filter. Only <CODE>GX_REPEAT</CODE> should make texture border gray.</P> 104<P><IMG src="./images/tex-wrap-1.jpg" alt="tex-wrap-1.jpg (34027 bytes)" width="640" height="448"></P> 105<H2>Data Files Required</H2> 106<P><CODE>$REVOLUTION_SDK_ROOT/dvddata/gxTests/tex-03.tpl</CODE></P> 107<H2>Revision History</H2> 108<P>2006/03/01 Initial version.</P> 109<hr> 110<P>CONFIDENTIAL</p> 111</BODY> 112</HTML>