1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
2<HTML>
3<HEAD>
4<META http-equiv="Content-Type" content="text/html; charset=windows-1252">
5<META name="GENERATOR" content="Microsoft FrontPage 5.0">
6<META http-equiv="Content-Style-Type" content="text/css">
7<LINK rel="stylesheet" type="text/css" href="../../../CSS/revolution.css">
8<TITLE>tex-preload</TITLE>
9</HEAD>
10<BODY>
11<H1 align="left">tex-preload</H1>
12
13<H2>Description</H2>
14<P>This program tests texture preloading. Various textures are mapped on animating cubes. All textures used in this test are preloaded into TMEM, and therefore, never use cache regions.</P>
15<H2>Coverage</H2>
16<TABLE border="1" cellpadding="3" cellspacing="0.1" width="640">
17  <TBODY>
18    <TR>
19<TD width="30%" bgcolor="#C0C0C0"><EM><STRONG>Function</STRONG></EM></TD>
20<TD width="25%" bgcolor="#C0C0C0"><EM><STRONG>Parameters</STRONG></EM></TD>
21<TD width="45%" bgcolor="#C0C0C0"><EM><STRONG>Description</STRONG></EM></TD>
22    </TR>
23    <TR>
24<TD width="30%" rowspan="5"><A href="../../../gx/Texture/GXInitTexObj.html"><CODE>GXInitTexObj</CODE></A></TD>
25<TD width="25%">Pointer to image data.</TD>
26<TD width="45%">Appropriate value.</TD>
27    </TR>
28    <TR>
29<TD width="25%">Width  and height</TD>
30<TD width="45%">Power of 2 only</TD>
31    </TR>
32    <TR>
33<TD width="25%">Format</TD>
34<TD width="45%"><code>GX_TF_I4</code>, <code>GX_TF_I8</code>, <code>GX_TF_IA4</code>, <code>GX_TF_IA8</code>, <code>GX_TF_RGB565</code>, <code>GX_TF_RGB5A3</code>, <code>GX_TF_RGBA8</code>, <code>GX_TF_CMPR</code></TD>
35    </TR>
36    <TR>
37<TD width="25%">Wrap mode (s, t)</TD>
38<TD width="45%">Always <code>GX_REPEAT</code>.</TD>
39    </TR>
40    <TR>
41<TD width="25%">Mipmap</TD>
42<TD width="45%">Always <CODE>GX_FALSE</CODE>.</TD>
43    </TR>
44    <TR>
45<TD width="30%" rowspan="6"><A href="../../../gx/Texture/GXInitTexObjCI.html"><CODE>GXInitTexObjCI</CODE></A></TD>
46<TD width="25%">Pointer to image data.</TD>
47<TD width="45%">Appropriate value.</TD>
48    </TR>
49    <TR>
50<TD width="25%">Width  and height</TD>
51<TD width="45%">Power of 2 only</TD>
52    </TR>
53    <TR>
54<TD width="25%">Format</TD>
55<TD width="45%"><FONT face="Courier New">GX_TF_C8</FONT></TD>
56    </TR>
57    <TR>
58<TD width="25%">Wrap mode (s, t)</TD>
59<TD width="45%">Always <code>GX_REPEAT</code>.</TD>
60    </TR>
61    <TR>
62<TD width="25%">Mipmap</TD>
63<TD width="45%">Always <CODE>GX_FALSE</CODE>.</TD>
64    </TR>
65    <TR>
66<TD width="25%">TLUT name</TD>
67<TD width="45%"><code>GX_TLUT0</code>, <code>GX_TLUT1</code></TD>
68    </TR>
69    <TR>
70<TD width="30%"><A href="../../../gx/Texture/GXPreLoadEntireTexture.html"><CODE>GXPreLoadEntireTexture</CODE></A></TD>
71<TD width="25%">Texture region</TD>
72<TD width="45%">appropriate <CODE>GXTexRegion</CODE> object</TD>
73    </TR>
74    <TR>
75<TD width="30%" rowspan="2"><A href="../../../gx/Texture/GXLoadTexObjPreLoaded.html"><CODE>GXLoadTexObjPreLoaded</CODE></A></TD>
76<TD width="25%">Texture region</TD>
77<TD width="45%">The correct region where the texture data is preloaded.</TD>
78    </TR>
79    <TR>
80<TD width="25%">Destination texture name</TD>
81<TD width="45%"><CODE>GX_TEXMAP0</CODE>, <CODE>GX_TEXMAP1</CODE></TD>
82    </TR>
83    <TR>
84<TD width="30%" rowspan="2"><A href="../../../gx/Texture/GXInitTexPreLoadRegion.html"><CODE>GXInitTexPreloadRegion</CODE></A></TD>
85<TD width="25%">TMEM address (even/odd)</TD>
86<TD width="45%"><strong>Appropriate lower bank address (even)<br>Appropriate higher bank address (odd)</strong><br> (In the case of CI, lower bank address is set to both.))</TD>
87    </TR>
88    <TR>
89<TD width="25%">Texture region size (even/odd)</TD>
90<TD width="45%"><strong>Appropriate value</strong>(Same as texture size.)</TD>
91    </TR>
92    <TR>
93<TD width="30%" rowspan="3"><A href="../../../gx/Texture/GXInitTlutObj.html"><CODE>GXInitTlutObj</CODE></A></TD>
94<TD width="25%">Pointer to data.</TD>
95<TD width="45%">Appropriate value.</TD>
96    </TR>
97    <TR>
98<TD width="25%">Format</TD>
99<TD width="45%"><FONT face="Courier New">GX_TL_RGB565</FONT>, <FONT face="Courier New">GX_TL_RGB5A3</FONT></TD>
100    </TR>
101    <TR>
102<TD width="25%">Number of Entries</TD>
103<TD width="45%">Always 256.</TD>
104    </TR>
105    <TR>
106<TD width="30%"><A href="../../../gx/Texture/GXLoadTlut.html"><CODE>GXLoadTlut</CODE></A></TD>
107<TD width="25%">Destination TLUT name.</TD>
108<TD width="45%"><code>GX_TLUT0</code>, <code>GX_TLUT1</code></TD>
109    </TR>
110    <TR>
111<TD width="30%" rowspan="4"><A href="../../../gx/Texture/GXGetTexBufferSize.html"><CODE>GXGetTexBufferSize</CODE></A></TD>
112<TD width="25%">Width  and height</TD>
113<TD width="45%">Power of 2 only</TD>
114    </TR>
115    <TR>
116<TD width="25%">Format</TD>
117<TD width="45%"><FONT face="Courier New">GX_TF_I4</FONT>, <FONT face="Courier New">GX_TF_I8</FONT>, <FONT face="Courier New">GX_TF_IA4</FONT>, <FONT face="Courier New">GX_TF_IA8</FONT>, <FONT face="Courier New">GX_TF_RGB565</FONT>, <FONT face="Courier New">GX_TF_RGB5A3</FONT>, <FONT face="Courier New">GX_TF_RGBA8</FONT>, <FONT face="Courier New">GX_TF_CMPR</FONT>, <FONT face="Courier New">GX_TF_C8</FONT></TD>
118    </TR>
119    <TR>
120<TD width="25%">Mipmap</TD>
121<TD width="45%"><FONT face="Courier New">GX_FALSE</FONT> / <FONT face="Courier New">GX_TRUE</FONT></TD>
122    </TR>
123    <TR>
124<TD width="25%">Max LOD</TD>
125<TD width="45%"><STRONG>Various values.</STRONG></TD>
126    </TR>
127    <TR>
128<TD width="30%"><A href="../../../gx/Tev/GXSetNumTevStages.html"><CODE>GXSetNumTevStages</CODE></A></TD>
129<TD width="25%">Number of TEV stages</TD>
130      <TD width="45%">2</TD>
131    </TR>
132    <TR>
133<TD width="30%" rowspan="2"><A href="../../../gx/Tev/GXSetTevOp.html"><CODE>GXSetTevOp</CODE></A></TD>
134<TD width="25%">TEV stage ID</TD>
135<TD width="45%"><font face="Courier New">GX_TEVSTAGE0</font>, <font face="Courier New">GX_TEVSTAGE1</font>.</TD>
136    </TR>
137    <TR>
138<TD width="25%">Operation mode</TD>
139<TD width="45%"><CODE>GX_REPLACE</CODE> for stage 0<br> <CODE>GX_DECAL</CODE> for stage 1</TD>
140    </TR>
141  </TBODY>
142</TABLE>
143<H2>Operation Method</H2>
144<P>START exits the demo.</P>
145<P>While the A Button is pressed, the animation is stopped.&nbsp;</P>
146<H2>Snapshot</H2>
147<P><IMG src="./images/tex-preload.jpg" alt="tex-preload.jpg (52789 bytes)" width="640" height="480"></P>
148<H2>Data Files Required</H2>
149<P><CODE>$REVOLUTION_SDK_ROOT/dvddata/gxTests/tex-08.tpl</CODE></P>
150<H2>Revision History</H2>
151<P>2006/03/01 Initial version.</P>
152<hr>
153<P>CONFIDENTIAL</p>
154</BODY>
155</HTML>