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13
14<h1 align="left">tev-ztex</h1>
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16
17
18<h2>Description</h2>
19
20<p>This program shows an example usage of Z texture. Every object in the scene (except water surface) is drawn as 2D sprites by using static textures. However, these sprites also contain depth offset information (Z texture), so a type of 3D effect can be produced (for example, intersections of terrain and water surface). In this demo, Z textures are also prepared as static data.</p>
21
22<h2>Coverage</h2>
23<TABLE border="1" cellpadding="3" cellspacing="0.1" width="640">
24  <tr>
25<TD width="30%" bgcolor="#C0C0C0"><EM><STRONG>Function</STRONG></EM></TD>
26<TD width="25%" bgcolor="#C0C0C0"><EM><STRONG>Parameters</STRONG></EM></TD>
27<TD width="45%" bgcolor="#C0C0C0"><EM><STRONG>Description</STRONG></EM></TD>
28    </tr>
29  <tr>
30<TD width="30%" rowspan="5"><code><a href="../../../gx/Texture/GXInitTexObj.html">GXInitTexObj</a></code></TD>
31<TD width="25%">Pointer to image data.</TD>
32<TD width="45%">Appropriate value.</TD>
33    </tr>
34  <tr>
35<TD width="25%">Width and height</TD>
36<TD width="45%">Appropriate value.</TD>
37    </tr>
38  <tr>
39<TD width="25%">Texture Format</TD>
40<TD width="45%"><FONT face="Courier New">GX_TF_Z8</FONT> / <FONT face="Courier New">GX_TF_Z16</FONT></TD>
41    </tr>
42  <tr>
43<TD width="25%">clamp_s, clamp_t</TD>
44<TD width="45%"><FONT face="Courier New">GX_CLAMP</FONT> (N/A)</TD>
45    </tr>
46  <tr>
47<TD width="25%">Mipmap</TD>
48<TD width="45%"><FONT face="Courier New">GX_DISABLE</FONT></TD>
49    </tr>
50  <tr>
51<TD width="30%" rowspan="5"><code><a href="../../../gx/Texture/GXInitTexObjLOD.html">GXInitTexObjLOD</a></code></TD>
52<TD width="25%">min_filter</TD>
53<TD width="45%"><FONT face="Courier New">GX_NEAR</FONT></TD>
54    </tr>
55  <tr>
56<TD width="25%">max_filter</TD>
57<TD width="45%">GX_NEAR</TD>
58    </tr>
59  <tr>
60<TD width="25%">min_lod, max_lod, lod_bias</TD>
61<TD width="45%">0.0f, 0.0f, 0.0f&nbsp;&nbsp; (don't care)</TD>
62    </tr>
63  <tr>
64<TD width="25%">bias_clamp, do_edge_lod</TD>
65<TD width="45%"><FONT face="Courier New">GX_DISABLE</FONT> (don't care)</TD>
66    </tr>
67  <tr>
68<TD width="25%">max_aniso</TD>
69<TD width="45%"><FONT face="Courier New">GX_ANISO_1</FONT></TD>
70    </tr>
71  <tr>
72<TD width="30%" rowspan="3"><code><a href="../../../gx/Tev/GXSetTevColorIn.html">GXSetZTexture</a></code></TD>
73<TD width="25%">operation</TD>
74<TD width="45%"><FONT face="Courier New">GX_ZT_DISABLE</FONT>,&nbsp; <FONT face="Courier New">GX_ZT_REPLACE</FONT>, <FONT face="Courier New">GX_ZT_ADD</FONT></TD>
75    </tr>
76  <tr>
77<TD width="25%">Format</TD>
78<TD width="45%"><FONT face="Courier New">GX_TF_Z8</FONT> / <FONT face="Courier New">GX_TF_Z16</FONT></TD>
79    </tr>
80  <tr>
81<TD width="25%">bias</TD>
82<TD width="45%">some constant values</TD>
83    </tr>
84  <tr>
85<TD width="30%"><code><a href="../../../gx/PixelProc/GXSetZCompLoc.html">GXSetZCompLoc</a></code></TD>
86<TD width="25%">before texture process</TD>
87<TD width="45%"><FONT face="Courier New">GX_FALSE</FONT></TD>
88    </tr>
89  <tr>
90<TD width="30%" rowspan="5"><code><a href="../../../gx/Tev/GXSetAlphaCompare.html">GXSetAlphaCompare</a></code></TD>
91<TD width="25%">comp0</TD>
92<TD width="45%"><FONT face="Courier New">GX_GREATER</FONT></TD>
93    </tr>
94  <tr>
95<TD width="25%">ref0 </TD>
96<TD width="45%">Appropriate tolerance value.</TD>
97    </tr>
98  <tr>
99<TD width="25%">op</TD>
100<TD width="45%"><FONT face="Courier New">GX_AOP_AND</FONT></TD>
101    </tr>
102  <tr>
103<TD width="25%">comp1</TD>
104<TD width="45%"><FONT face="Courier New">GX_ALWAYS</FONT></TD>
105    </tr>
106  <tr>
107<TD width="25%">ref1</TD>
108<TD width="45%">N/A</TD>
109    </tr>
110</TABLE>
111<h2>Operation Method</h2>
112<P>The Menu button exits the demo.</P>
113<P>The L and R Buttons change the water level. The Control Stick moves selected tree sprite. X/Y Buttons select a tree. B Button cycles the Z texture setting in the following order. [Bias-On], [Bias-Off], [Replace], [Z texture off]</P>
114<h2>Snapshot</h2>
115
116<P><IMG src="./images/tev-ztex-0.jpg" alt="tev-ztex-0.jpg (86439 bytes)" WIDTH="640" HEIGHT="448"></p>
117
118<h2>Required Data Files</h2>
119
120<p><FONT face="Courier New">$REVOLUTION_SDK_ROOT/dvddata/gxTests/tev-04.tpl</FONT></p>
121<H2>Revision History</H2>
122<P>2006/03/01 Initial version.</P>
123<hr>
124<P>CONFIDENTIAL</p>
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