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8<TITLE>tev-swap</TITLE>
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11<H1 align="left">tev-swap</H1>
12
13<H2>Description</H2>
14<P>This program demonstrates the TEV swap mode. In this demo, you can just apply some color component swapping effect to sample images and view results.</P>
15<H2>Coverage</H2>
16<TABLE border="1" cellpadding="3" cellspacing="0.1" width="640">
17  <TBODY>
18    <TR>
19<TD width="30%" bgcolor="#C0C0C0"><EM><STRONG>Functions</STRONG></EM></TD>
20<TD width="25%" bgcolor="#C0C0C0"><EM><STRONG>Parameters</STRONG></EM></TD>
21<TD width="45%" bgcolor="#C0C0C0"><EM><STRONG>Description</STRONG></EM></TD>
22    </TR>
23    <TR>
24<TD width="30%" rowspan="3"><A href="../../../gx/Tev/GXSetTevSwapMode.html"><CODE>GXSetTevSwapMode</CODE></A></TD>
25<TD width="25%">TEV stage ID.</TD>
26<TD width="45%"><FONT face="Courier New">GX_TEVSTAGE0</FONT></TD>
27    </TR>
28    <TR>
29<TD width="25%">Swap mode for rasterized color.</TD>
30<TD width="45%">GX_TEV_SWAP0 - GX_TEV_SWAP3</TD>
31    </TR>
32    <TR>
33<TD width="25%">Swap mode for texture color.</TD>
34<TD width="45%">GX_TEV_SWAP0 - GX_TEV_SWAP3</TD>
35    </TR>
36    <TR>
37<TD width="30%" rowspan="5"><A href="../../../gx/Tev/GXSetTevSwapModeTable.html"><CODE>GXSetTevSwapModeTable</CODE></A></TD>
38<TD width="25%">Swap mode table ID.</TD>
39<TD width="45%">GX_TEV_SWAP0 - GX_TEV_SWAP3</TD>
40    </TR>
41    <TR>
42<TD width="25%">Color input mapped to red output.</TD>
43<TD width="45%" rowspan="4">Any combination of <strong>GX_CH_RED</strong>, <strong>GX_CH_GREEN</strong>, <strong>GX_CH_BLUE</strong>, <strong>GX_CH_ALPHA</strong>.</TD>
44    </TR>
45    <TR>
46<TD width="25%">Color input mapped to green output.</TD>
47    </TR>
48    <TR>
49<TD width="25%">Color input mapped to blue output.</TD>
50    </TR>
51    <TR>
52<TD width="25%">Color input mapped to alpha output.</TD>
53    </TR>
54    <TR>
55<TD width="30%"><A href="../../../gx/Tev/GXSetNumTevStages.html"><CODE>GXSetNumTevStages</CODE></A></TD>
56<TD width="25%">Number of TEV stages</TD>
57<TD width="45%">Always 1.</TD>
58    </TR>
59    <TR>
60<TD width="30%" rowspan="2"><A href="../../../gx/Tev/GXSetTevColorOp.html"><CODE>GXSetTevOp</CODE></A></TD>
61<TD width="25%">TEV stage ID.</TD>
62<TD width="45%">Always <FONT face="Courier New">GX_TEVSTAGE0</FONT>.</TD>
63    </TR>
64    <TR>
65<TD width="25%">TEV operation</TD>
66<TD width="45%">GX_PASSCLR, GX_REPLACE</TD>
67    </TR>
68    <TR>
69<TD width="30%" rowspan="4"><A href="../../../gx/PixelProc/GXSetBlendMode.html"><CODE>GXSetBlendMode</CODE></A></TD>
70<TD width="25%">The blend mode.</TD>
71<TD width="45%"><FONT face="Courier New">GX_BM_BLEND</FONT></TD>
72    </TR>
73    <TR>
74<TD width="25%">src factor</TD>
75<TD width="45%">GX_BL_ONE, GX_BL_ZERO</TD>
76    </TR>
77    <TR>
78<TD width="25%">dst factor</TD>
79<TD width="45%">GX_BL_ZERO, GX_BL_INVSRCALPHA</TD>
80    </TR>
81    <TR>
82<TD width="25%">op</TD>
83<TD width="45%">N/A</TD>
84    </TR>
85  </TBODY>
86</TABLE>
87<H2>Operation Method</H2>
88<P>PAUSE exits the test. The main stick moves the cursor. The A Button changes the value specified by the cursor. The B Button changes the sample image. The Y button toggles the alpha blending mode ON/OFF.</P>
89
90<H2>Snapshot</H2>
91<P>Normal setting.</P>
92<P><IMG src="./images/tev-swap-0.jpg" alt="tev-swap-0.jpg (45549 bytes)" width="640" height="448"></P>
93<P>Red component is broadcasted to each of RGB channels.</P>
94<P><IMG src="./images/tev-swap-1.jpg" alt="tev-swap-1.jpg (35934 bytes)" width="640" height="448"></P>
95<P>More complicated component swapping.</P>
96<P><IMG src="./images/tev-swap-2.jpg" alt="tev-swap-2.jpg (38900 bytes)" width="640" height="448"></P>
97<H2>Required Data Files</H2>
98<P><CODE>$REVOLUTION_SDK_ROOT/dvddata/gxTests/tex-02/rgba8_1.tpl</CODE></P>
99<H2>Revision History</H2>
100<P>2006/03/01 Initial version.</P>
101<hr>
102<P>CONFIDENTIAL</p>
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