1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<LINK rel="stylesheet" type="text/css" href="../../../CSS/revolution.css"> 8<TITLE>tev-multi</TITLE> 9</HEAD> 10<BODY> 11<H1 align="left">tev-multi</H1> 12 13<H2>Description</H2> 14<P>This program tests multiple TEV stages using the re-ordering feature. Processes up to 8 TEV stages. Ordering parameters (for texture maps, texture coordinates, and color channel inputs) and TEV operation modes can be specified in each stage.</P> 15 16<H2>Coverage</H2> 17<TABLE border="1" cellpadding="3" cellspacing="0.1" width="640"> 18 <TBODY> 19 <TR> 20<TD width="30%" bgcolor="#C0C0C0"><EM><STRONG>Functions</STRONG></EM></TD> 21<TD width="25%" bgcolor="#C0C0C0"><EM><STRONG>Parameters</STRONG></EM></TD> 22<TD width="45%" bgcolor="#C0C0C0"><EM><STRONG>Description</STRONG></EM></TD> 23 </TR> 24 <TR> 25<TD width="30%" rowspan="5"><A href="../../../gx/Texture/GXInitTexObj.html"><CODE>GXInitTexObj</CODE></A></TD> 26<TD width="25%"><SPAN class="argument">Pointer to image data.</SPAN></TD> 27<TD width="45%">Appropriate value.</TD> 28 </TR> 29 <TR> 30<TD width="25%"><SPAN class="argument">Width and height</SPAN></TD> 31<TD width="45%">Fixed value.</TD> 32 </TR> 33 <TR> 34<TD width="25%"><SPAN class="argument">format</SPAN></TD> 35<TD width="45%"><CODE>GX_TF_RGBA8</CODE></TD> 36 </TR> 37 <TR> 38<TD width="25%"><SPAN class="argument">Wrap mode (s, t).</SPAN></TD> 39<TD width="45%">Always <CODE>GX_REPEAT</CODE>.</TD> 40 </TR> 41 <TR> 42<TD width="25%"><SPAN class="argument">Mipmap</SPAN></TD> 43<TD width="45%">Always <CODE>GX_FALSE</CODE>.</TD> 44 </TR> 45 <TR> 46<TD width="30%"><A href="../../../gx/Texture/GXLoadTexObj.html"><CODE><CODE>GXLoadTexObj</CODE></CODE></A></TD> 47<TD width="25%"><SPAN class="argument">Destination texture name</SPAN></TD> 48<TD width="45%"><STRONG><CODE>GX_TEXMAP0</CODE> - <CODE>GX_TEXMAP7</CODE></STRONG></TD> 49 </TR> 50 <TR> 51<TD width="30%"><A href="../../../gx/Lighting/GXSetNumChans.html"><CODE>GXSetNumChans</CODE></A></TD> 52<TD width="25%"><SPAN class="argument">Number of color channels.</SPAN></TD> 53 <TD width="45%"><STRONG>0, 1, 2</STRONG></TD> 54 </TR> 55 <TR> 56<TD width="30%"><A href="../../../gx/TexCoordGen/GXSetNumTexGens.html"><CODE>GXSetNumTexGens</CODE></A></TD> 57<TD width="25%"><SPAN class="argument">number of texture coordinates.</SPAN></TD> 58 <TD width="45%"><STRONG>0, 8</STRONG></TD> 59 </TR> 60 <TR> 61<TD width="30%" rowspan="4"><CODE><A href="../../../gx/TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A></CODE></TD> 62<TD width="25%"><SPAN class="argument">Texture coordinate ID</SPAN></TD> 63<TD width="45%"><STRONG><CODE>GX_TEXCOORD0</CODE> - <CODE>GX_TEXCOORD7</CODE></STRONG></TD> 64 </TR> 65 <TR> 66<TD width="25%"><SPAN class="argument">Type of texture coordinate generation</SPAN></TD> 67<TD width="45%">Always <CODE>GX_TG_MTX2x4</CODE>.</TD> 68 </TR> 69 <TR> 70<TD width="25%"><SPAN class="argument">Source parameter of texture coordinate generation.</SPAN></TD> 71<TD width="45%">Always <CODE>GX_TG_TEX0</CODE>.</TD> 72 </TR> 73 <TR> 74<TD width="25%"><SPAN class="argument">Matrix index</SPAN></TD> 75<TD width="45%">Appropriate matrix index</TD> 76 </TR> 77 <TR> 78<TD width="30%"><A href="../../../gx/Tev/GXSetNumTevStages.html"><CODE><CODE>GXSetNumTevStages</CODE></CODE></A></TD> 79<TD width="25%"><SPAN class="argument">Number of TEV Stages</SPAN></TD> 80 <TD width="45%"><STRONG>1 - 8</STRONG></TD> 81 </TR> 82 <TR> 83<TD width="30%" rowspan="2"><A href="../../../gx/Tev/GXSetTevOp.html"><CODE>GXSetTevOp</CODE></A></TD> 84<TD width="25%"><SPAN class="argument">TEV stage ID.</SPAN></TD> 85<TD width="45%"><STRONG><CODE>GX_TEVSTAGE0</CODE> - <CODE>GX_TEVSTAGE7</CODE></STRONG></TD> 86 </TR> 87 <TR> 88<TD width="25%"><SPAN class="argument">Operation Mode</SPAN></TD> 89<TD width="45%"><STRONG><CODE>GX_PASSCLR</CODE>, <CODE>GX_REPLACE</CODE>, <CODE>GX_DECAL</CODE>, <CODE>GX_MODULATE</CODE>, <CODE>GX_BLEND</CODE></STRONG></TD> 90 </TR> 91 <TR> 92<TD width="30%" rowspan="4"><A href="../../../gx/Tev/GXSetTevOrder.html"><CODE><CODE>GXSetTevOrder</CODE></CODE></A></TD> 93<TD width="25%"><SPAN class="argument">TEV stage ID.</SPAN></TD> 94<TD width="45%"><STRONG><CODE>GX_TEVSTAGE0</CODE> - <CODE>GX_TEVSTAGE7</CODE>,</STRONG></TD> 95 </TR> 96 <TR> 97<TD width="25%"><SPAN class="argument">Texture coordinate ID</SPAN></TD> 98<TD width="45%"><STRONG><CODE>GX_TEXCOORD0</CODE> - <CODE>GX_TEXCOORD7</CODE>, <CODE>GX_TEXCOORD_NULL</CODE></STRONG></TD> 99 </TR> 100 <TR> 101<TD width="25%"><SPAN class="argument">Texture map ID</SPAN></TD> 102<TD width="45%"><STRONG><CODE>GX_TEXMAP0</CODE> - <CODE>GX_TEXMAP7</CODE>, <CODE>GX_TEXMAP_NULL</CODE></STRONG></TD> 103 </TR> 104 <TR> 105<TD width="25%"><SPAN class="argument">Color channel ID</SPAN></TD> 106<TD width="45%"><STRONG><CODE>GX_COLOR0A0</CODE>, <CODE>GX_COLOR1A1</CODE>, <CODE>GX_COLOR_NULL</CODE></STRONG></TD> 107 </TR> 108 </TBODY> 109</TABLE> 110 111<H2>Method of Operation</H2> 112<P>End the test with START.</P> 113<P>The Control Stick moves the cursor.</P> 114<P>The X and Y Buttons change the parameter value pointed to by the cursor.</P> 115<P>The A Button stops the animation.</P> 116<P>The B Button changes the channel color.</P> 117 118<H2>Snapshot</H2> 119<P>Eight-layered texture using the <CODE>GX_DECAL</CODE> mode.</P> 120<P><IMG src="./images/tev-multi-0.jpg" alt="tev-multi-0.jpg (58194 bytes)" width="640" height="480"></P> 121<P><CODE>GX_PASSCLR</CODE> and <CODE>GX_REPLACE</CODE>.</P> 122<P><IMG src="./images/tev-multi-1.jpg" alt="tev-multi-1.jpg (48172 bytes)" width="640" height="480"></P> 123<P><CODE>GX_BLEND</CODE> and <CODE>GX_MODULATE</CODE>.</P> 124<P><IMG src="./images/tev-multi-2.jpg" alt="tev-multi-2.jpg (54517 bytes)" width="640" height="480"></P> 125<P>Random ordering</P> 126<P><IMG src="./images/tev-multi-3.jpg" alt="tev-multi-3.jpg (54915 bytes)" width="640" height="480"></P> 127 128<H2>Required Data Files</H2> 129<P><CODE>$REVOLUTION_SDK_ROOT/dvddata/gxTests/tev-02.tpl</CODE></P> 130 131<H2>Revision History</H2> 132<P> 1332008/07/22 Added information to <B>Method of Operation</B>.<br>2006/03/01 Initial version.<br> 134</P> 135 136<hr><p>CONFIDENTIAL</p></body> 137</HTML>