1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<LINK rel="stylesheet" type="text/css" href="../../../CSS/revolution.css"> 8<TITLE>tev-multi</TITLE> 9</HEAD> 10<BODY> 11<H1 align="left">tev-multi</H1> 12 13<H2>Description</H2> 14<P>This program tests multiple TEV stages using the re-ordering feature. Processes up to 8 TEV stages. Ordering parameters (for texture maps, texture coordinates, and color channel inputs) and TEV operation modes can be specified in each stage.</P> 15<H2>Coverage</H2> 16<TABLE border="1" cellpadding="3" cellspacing="0.1" width="640"> 17 <TBODY> 18 <TR> 19<TD width="30%" bgcolor="#C0C0C0"><EM><STRONG>Function</STRONG></EM></TD> 20<TD width="25%" bgcolor="#C0C0C0"><EM><STRONG>Parameters</STRONG></EM></TD> 21<TD width="45%" bgcolor="#C0C0C0"><EM><STRONG>Description</STRONG></EM></TD> 22 </TR> 23 <TR> 24<TD width="30%" rowspan="5"><A href="../../../gx/Texture/GXInitTexObj.html"><CODE>GXInitTexObj</CODE></A></TD> 25<TD width="25%">Pointer to image data.</TD> 26<TD width="45%">Appropriate value.</TD> 27 </TR> 28 <TR> 29<TD width="25%">Width and height</TD> 30<TD width="45%">Fixed value.</TD> 31 </TR> 32 <TR> 33<TD width="25%">Format</TD> 34<TD width="45%"><FONT face="Courier New">GX_TF_RGBA8</FONT></TD> 35 </TR> 36 <TR> 37<TD width="25%">Wrap mode(s, t)</TD> 38<TD width="45%">Always <code>GX_REPEAT</code>.</TD> 39 </TR> 40 <TR> 41<TD width="25%">Mipmap</TD> 42<TD width="45%">Always <CODE>GX_FALSE</CODE>.</TD> 43 </TR> 44 <TR> 45<TD width="30%"><A href="../../../gx/Texture/GXLoadTexObj.html"><CODE>GXLoadTexObj</CODE></A></TD> 46<TD width="25%">Destination texture name</TD> 47<TD width="45%"><FONT face="Courier New">GX_TEXMAP0</FONT> - <FONT face="Courier New">GX_TEXMAP7</FONT></TD> 48 </TR> 49 <TR> 50<TD width="30%"><A href="../../../gx/Lighting/GXSetNumChans.html"><CODE>GXSetNumChans</CODE></A></TD> 51<TD width="25%">Number of color channels.</TD> 52 <TD width="45%"><STRONG>0, 1, 2</STRONG></TD> 53 </TR> 54 <TR> 55<TD width="30%"><A href="../../../gx/TexCoordGen/GXSetNumTexGens.html"><CODE>GXSetNumTexGens</CODE></A></TD> 56<TD width="25%">Number of texture coordinates</TD> 57 <TD width="45%"><STRONG>0, 8</STRONG></TD> 58 </TR> 59 <TR> 60<TD width="30%" rowspan="4"><CODE><A href="../../../gx/TexCoordGen/GXSetTexCoordGen.html">GXSetTexCoordGen</A></CODE></TD> 61<TD width="25%">Texture coordinate ID</TD> 62<TD width="45%"><STRONG><FONT face="Courier New">GX_TEXCOORD0</FONT> - <FONT face="Courier New">GX_TEXCOORD7</FONT></TD> 63 </TR> 64 <TR> 65<TD width="25%">Type of texture coordinate generation</TD> 66<TD width="45%">Always <CODE>GX_TG_MTX2x4</CODE>.</TD> 67 </TR> 68 <TR> 69<TD width="25%">Source parameter of texture coordinate generation.</TD> 70<TD width="45%">Always <CODE>GX_TG_TEX0</CODE>.</TD> 71 </TR> 72 <TR> 73<TD width="25%">Matrix index</TD> 74<TD width="45%">Appropriate matrix index</TD> 75 </TR> 76 <TR> 77<TD width="30%"><A href="../../../gx/Tev/GXSetNumTevStages.html"><CODE>GXSetNumTevStages</CODE></A></TD> 78<TD width="25%">Number of TEV stages</TD> 79 <TD width="45%"><STRONG>1 - 8</STRONG></TD> 80 </TR> 81 <TR> 82<TD width="30%" rowspan="2"><A href="../../../gx/Tev/GXSetTevOp.html"><CODE>GXSetTevOp</CODE></A></TD> 83<TD width="25%">TEV stage ID</TD> 84<TD width="45%"><FONT face="Courier New">GX_TEVSTAGE0</FONT> - <FONT face="Courier New">GX_TEVSTAGE7</FONT></TD> 85 </TR> 86 <TR> 87<TD width="25%">Operation Mode</TD> 88<TD width="45%"><FONT face="Courier New">GX_PASSCLR</FONT>, <FONT face="Courier New">GX_REPLACE</FONT>, <FONT face="Courier New">GX_DECAL</FONT>, <FONT face="Courier New">GX_MODULATE</FONT>, <FONT face="Courier New">GX_BLEND</FONT></TD> 89 </TR> 90 <TR> 91<TD width="30%" rowspan="4"><A href="../../../gx/Tev/GXSetTevOrder.html"><CODE>GXSetTevOrder</CODE></A></TD> 92<TD width="25%">TEV stage ID</TD> 93<TD width="45%"><FONT face="Courier New">GX_TEVSTAGE0</FONT> - <FONT face="Courier New">GX_TEVSTAGE7</FONT></TD> 94 </TR> 95 <TR> 96<TD width="25%">Texture coordinate ID</TD> 97<TD width="45%"><FONT face="Courier New">GX_TEXCOORD0</FONT> - <FONT face="Courier New">GX_TEXCOORD7</FONT>, <FONT face="Courier New">GX_TEXCOORD_NULL</FONT></TD> 98 </TR> 99 <TR> 100<TD width="25%">Texture map ID</TD> 101<TD width="45%"><FONT face="Courier New">GX_TEXMAP0</FONT> - <FONT face="Courier New">GX_TEXMAP7</FONT>, <FONT face="Courier New">GX_TEXMAP_NULL</FONT></TD> 102 </TR> 103 <TR> 104<TD width="25%">Color channel ID</TD> 105<TD width="45%"><FONT face="Courier New">GX_COLOR0A0</FONT>, <FONT face="Courier New">GX_COLOR1A1</FONT>, <FONT face="Courier New">GX_COLOR_NULL</FONT></TD> 106 </TR> 107 </TBODY> 108</TABLE> 109<H2>Operation Method</H2> 110<P>End the test with START.</P> 111<P>The Control Stick moves the cursor.</P> 112<P>The X and Y Buttons change the parameter value pointed to by the cursor.</P> 113<H2>Snapshot</H2> 114<P>Eight layered textures using <CODE>GX_DECAL</CODE> mode.</P> 115<P><IMG src="./images/tev-multi-0.jpg" alt="tev-multi-0.jpg (58194 bytes)" width="640" height="480"></P> 116<P><CODE>GX_PASSCLR</CODE> and <CODE>GX_REPLACE</CODE>.</P> 117<P><IMG src="./images/tev-multi-1.jpg" alt="tev-multi-1.jpg (48172 bytes)" width="640" height="480"></P> 118<P><CODE>GX_BLEND</CODE> and <CODE>GX_MODULATE</CODE>.</P> 119<P><IMG src="./images/tev-multi-2.jpg" alt="tev-multi-2.jpg (54517 bytes)" width="640" height="480"></P> 120<P>Random ordering</P> 121<P><IMG src="./images/tev-multi-3.jpg" alt="tev-multi-3.jpg (54915 bytes)" width="640" height="480"></P> 122<H2>Required Data Files</H2> 123<P><FONT face="Courier New">$REVOLUTION_SDK_ROOT/dvddata/gxTests/tev-02.tpl</FONT></P> 124<H2>Revision History</H2> 125<P>2006/03/01 Initial version.</P> 126<hr> 127<P>CONFIDENTIAL</p> 128</BODY> 129</HTML>