1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 8.0.0.0 for Windows"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8<title>GX_InitNDMAEx</title> 9<LINK rel="stylesheet" href="../../css/nitro.css" type="text/css"> 10</head> 11 12<body> 13 14<h1 align="left">GX_InitNDMAEx <img src="../../image/BPT.gif"align="middle"><img src="../../image/TWL.gif" align="middle"></H1> 15<H2>Syntax</H2> 16 17<dl> 18 <dd> 19<PRE><CODE>#include <nitro/gx/gx.h> 20 21void GX_InitNDMAEx(u32 ndma_no);<BR></CODE></PRE> 22 </dd> 23</dl><h2>Arguments</h2> 24<TABLE border="1" width="100%"> 25 <TBODY> 26 <TR> 27 <TD width="237"><SPAN class="argument">ndma_no</SPAN></TD> 28 <TD width="609">NDMA number to use with GX functions.</TD> 29 </TR> 30 </TBODY> 31</TABLE> 32<h2>Return Values</h2> 33<p>None.</p> 34<H2>Description</H2> 35<P>Initializes all graphics registers that are not 3D-related. It calls <CODE><A href="GX_SetPower.html">GX_SetPower</A> (GX_POWER_ALL)</CODE>.<BR> <BR>The GX function uses DMA 3 by default, but you can specify the NDMA number to use in the GX function. You can also specify <CODE>GX_DMA_NOT_USE</CODE> in the arguments to not use the DMA. <br> <FONT color="#800000">Before calling this function, you must call the <A href="../../os/spinLock/OS_InitLock.html"><code>OS_InitLock</code></A> or <A href="../../os/init/OS_Init.html"><code>OS_Init</code></A> function.</FONT> 36</P> 37<h2>See Also</h2> 38<P><A href="GX_Init.html"><CODE>GX_Init</CODE></A><BR> <A href="GX_InitEx.html"><CODE>GX_InitEx</CODE></A><BR> <A href="../g3/G3X_Init.html"><CODE>G3X_Init</CODE></A><BR> <A href="../g3/G3X_Reset.html"><CODE>G3X_Reset</CODE></A><BR> <A href="../g3/G3X_InitTable.html"><CODE>G3X_InitTable</CODE></A></P> 39<H2>Revision History</H2> 40<P>2009/06/17 Initial version.</P> 41<hr><p>CONFIDENTIAL</p></body> 42</html> 43