1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 8.0.0.0 for Windows"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8<title>GX_GetOBJVRamModeChar</title> 9<LINK rel="stylesheet" href="../../css/nitro.css" type="text/css"> 10</head> 11 12<body> 13 14<h1 align="left">GX*_GetOBJVRamModeChar <img src="../../image/NTR.gif"align="middle"><img src="../../image/TWL.gif" align="middle"></H1> 15<H2>Syntax</H2> 16 17<dl> 18 <dd> 19 <PRE> 20<CODE>#include <nitro/gx/gx.h><BR> 21GXOBJVRamModeChar GX_GetOBJVRamModeChar( void ); 22GXOBJVRamModeChar GXS_GetOBJVRamModeChar( void );</CODE> 23</PRE> 24 </dd> 25</dl><h2>Arguments</h2> 26<P>None.</P> 27<h2>Return Values</h2> 28<p>Obtains the mapping mode.</p> 29<H2>Description</H2> 30<P>Gets the character OBJ mapping mode and OBJ-VRAM capacity. The <CODE>GX_GetOBJVRamModeChar</CODE> function gets settings for the main graphics engine, and the <CODE>GXS_GetOBJVRamModeChar</CODE> function gets settings for the sub graphics engine.</P> 31<P><BR> <BR> See the <CODE><A href="GX_SetOBJVRamModeChar.html">GX_SetOBJVRamModeChar</A></CODE> function for the definition of the <CODE>GXOBJVRamModeChar</CODE> type.</P> 32<h2>See Also</h2> 33<P><code><A href="GX_GetOBJVRamModeBmp.html">GX_GetOBJVRamModeBmp</A>, <A href="GX_SetOBJVRamModeChar.html">GX_SetOBJVRamModeChar</A>, <A href="GXS_SetOBJVRamModeChar.html">GXS_SetOBJVRamModeChar</A></code></P> 34<H2>Revision History</H2> 35<P>2004/12/24</P> 36<UL> 37 <LI>Initial version. 38</UL> 39<hr><p>CONFIDENTIAL</p></body> 40</html> 41