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8<title>GX_GetOBJVRamModeChar</title>
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14<h1 align="left">GX*_GetOBJVRamModeChar <img src="../../image/NTR.gif"align="middle"><img src="../../image/TWL.gif" align="middle"></H1>
15<H2>Syntax</H2>
16
17<dl>
18  <dd>
19  <PRE>
20<CODE>#include &lt;nitro/gx/gx.h&gt;<BR>
21GXOBJVRamModeChar GX_GetOBJVRamModeChar( void );
22GXOBJVRamModeChar GXS_GetOBJVRamModeChar( void );</CODE>
23</PRE>
24  </dd>
25</dl><h2>Arguments</h2>
26<P>None.</P>
27<h2>Return Values</h2>
28<p>Obtains the mapping mode.</p>
29<H2>Description</H2>
30<P>Gets the character OBJ mapping mode and OBJ-VRAM capacity. The <CODE>GX_GetOBJVRamModeChar</CODE> function gets settings for the main graphics engine, and the <CODE>GXS_GetOBJVRamModeChar</CODE> function gets settings for the sub graphics engine.</P>
31<P><BR> <BR> See the <CODE><A href="GX_SetOBJVRamModeChar.html">GX_SetOBJVRamModeChar</A></CODE> function for the definition of the <CODE>GXOBJVRamModeChar</CODE> type.</P>
32<h2>See Also</h2>
33<P><code><A href="GX_GetOBJVRamModeBmp.html">GX_GetOBJVRamModeBmp</A>, <A href="GX_SetOBJVRamModeChar.html">GX_SetOBJVRamModeChar</A>, <A href="GXS_SetOBJVRamModeChar.html">GXS_SetOBJVRamModeChar</A></code></P>
34<H2>Revision History</H2>
35<P>2004/12/24</P>
36<UL>
37  <LI>Initial version.
38</UL>
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