1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 8.0.0.0 for Windows"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8<title>G3_PerspectiveW</title> 9<LINK rel="stylesheet" href="../../css/nitro.css" type="text/css"> 10</head> 11 12<body> 13 14<h1 align="left">G3_PerspectiveW <img src="../../image/NTR.gif"align="middle"><img src="../../image/TWL.gif" align="middle"></H1> 15<H2>Syntax</H2> 16 17<dl> 18 <dd> 19<PRE> 20<CODE>#include <nitro/gx/g3_util.h></CODE><BR> 21<CODE>void G3_PerspectiveW( 22 fx32 fovySin, 23 fx32 fovyCos, 24 fx32 aspect, 25 fx32 n, 26 fx32 f, 27 fx32 scaleW, 28 MtxFx44 * mtx 29);</CODE></PRE></dd> 30</dl><h2>Arguments</h2> 31<TABLE border="1" width="100%"> 32 <TBODY> 33 <TR> 34 <TD width="190"><em><strong><font face="Courier New">fovySin</font></strong></em></TD> 35 <TD width="512">Sine value of (the field-of-view angle in y-direction)/2</TD> 36 </TR> 37 <TR> 38 <TD width="190"><em><strong><font face="Courier New">fovyCos</font></strong></em></TD> 39 <TD width="512">Cosine value of (the field-of-view angle in y-direction)/2</TD> 40 </TR> 41 <TR> 42 <TD><em><strong><font face="Courier New">aspect</font></strong></em></TD> 43 <TD>Ratio of width of view field to height of view field (aspect ratio: width/height of the field of view)</TD> 44 </TR> 45 <TR> 46 <TD><em><strong><font face="Courier New">n</font></strong></em></TD> 47 <TD>Distance from viewpoint to the near clipping plane</TD> 48 </TR> 49 <TR> 50 <TD><em><strong><font face="Courier New">f</font></strong></em></TD> 51 <TD>Distance from viewpoint to the far clipping plane</TD> 52 </TR> 53 <TR> 54 <TD><em><strong><font face="Courier New">scaleW</font></strong></em></TD> 55 <TD>Precision adjustment parameter for the view volume</TD> 56 </TR> 57 <TR> 58 <TD width="190"><em><strong><font face="Courier New">mtx</font></strong></em></TD> 59 <TD width="512">Pointer to a 4x4 matrix.</TD> 60 </TR> 61 </TBODY> 62</TABLE> 63<h2>Return Values</h2> 64<p>None.</p> 65<H2>Description</H2> 66<P>This function sets the Matrix mode to the Projection mode. This function also sets the Frustum matrix as the current matrix. If <em><strong><code>mtx</code></strong></em> is not <code>NULL</code>, then the perspective projection matrix is also set in *<em><strong><code>mtx</code></strong></em>.<BR>The diagram shows the matrix that is set.</P> 67<P><IMG width="191" height="163" src="geo_frustum.gif" v:shapes="_x0000_i1025" align="middle"> × <I>scaleW</I></P> 68<P>The divider is used internally. Refer to <A href="../../cp/div/about_div.html#use_in_intr">Divider Usage Notes</A> when using this function inside an interrupt.</P> 69 70<h2>See Also</h2> 71<P><A href="G3_Perspective.html"><code>G3_Perspectve</code></A>, <A href="G3_FrustumW.html"><code>G3_FrustumW</code></A>, <A href="G3_OrthoW.html"><code>G3_OrthoW</code></A></P> 72<H2>Revision History</H2> 73<P>2004/04/27 Initial version.</P> 74<hr><p>CONFIDENTIAL</p></body> 75</html> 76