1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 8.0.0.0 for Windows"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8<title>G3_Perspective</title> 9<LINK rel="stylesheet" href="../../css/nitro.css" type="text/css"> 10</head> 11 12<body> 13 14<h1 align="left">G3_Perspective <img src="../../image/NTR.gif"align="middle"><img src="../../image/TWL.gif" align="middle"></H1> 15<H2>Syntax</H2> 16 17<dl> 18 <dd> 19<PRE> 20<CODE>#include <nitro/gx/g3_util.h></CODE><BR> 21<CODE>void G3_Perspective( 22 fx32 fovySin, 23 fx32 fovyCos, 24 fx32 aspect, 25 fx32 n, 26 fx32 f, 27 MtxFx44 * mtx 28);</CODE></PRE></dd> 29</dl><h2>Arguments</h2> 30<TABLE border="1" width="100%"> 31 <TBODY> 32 <TR> 33 <TD width="190"><em><strong><font face="Courier New">fovySin</font></strong></em></TD> 34 <TD width="512">Sine value of (the field-of-view angle in y-direction)/2</TD> 35 </TR> 36 <TR> 37 <TD width="190"><em><strong><font face="Courier New">fovyCos</font></strong></em></TD> 38 <TD width="512">Cosine value of (the field-of-view angle in y-direction)/2</TD> 39 </TR> 40 <TR> 41 <TD><em><strong><font face="Courier New">aspect</font></strong></em></TD> 42 <TD>Ratio of width of view field to height of view field (aspect ratio: width/height of the field of view)</TD> 43 </TR> 44 <TR> 45 <TD><em><strong><font face="Courier New">n</font></strong></em></TD> 46 <TD>Distance from viewpoint to the near clipping plane</TD> 47 </TR> 48 <TR> 49 <TD><em><strong><font face="Courier New">f</font></strong></em></TD> 50 <TD>Distance from viewpoint to the far clipping plane</TD> 51 </TR> 52 <TR> 53 <TD width="190"><em><strong><font face="Courier New">mtx</font></strong></em></TD> 54 <TD width="512">Pointer to a 4x4 matrix.</TD> 55 </TR> 56 </TBODY> 57</TABLE> 58<h2>Return Values</h2> 59<p>None.</p> 60<H2>Description</H2> 61<P>This function sets the Matrix mode to the Projection mode. This function also sets the Frustum matrix as the current matrix. If <em><strong><code>mtx</code></strong></em> is not <code>NULL</code>, then the perspective projection matrix is also set in *<em><strong><code>mtx</code></strong></em>.<BR>The diagram shows the matrix that is set.</P> 62<P><span lang=EN-US style='font-size:10.5pt;mso-bidi-font-size: 12.0pt;font-family:Century;mso-fareast-font-family:"MS ??";mso-bidi-font-family: "Times New Roman";mso-font-kerning:1.0pt;mso-ansi-language:EN-US;mso-fareast-language: JA;mso-bidi-language:AR-SA'><span style='mso-text-raise:-61.0pt'><IMG width="296" height="171" src="geo_perspective.gif" v:shapes="_x0000_i1025"></span></span></P> 63<P>The divider is used internally. Refer to <A href="../../cp/div/about_div.html#use_in_intr">Divider Usage Notes</A> when using this function inside an interrupt.</P> 64 65<h2>See Also</h2> 66<P><a href="G3_PerspectiveW.html"><code>G3_PerspectiveW</code></a>, <A href="G3_Frustum.html"><code>G3_Frustum</code></A>, <A href="G3_Ortho.html"><code>G3_Ortho</code></A></P> 67<H2>Revision History</H2> 68<P>2004/01/19 Initial version.</P> 69<hr><p>CONFIDENTIAL</p></body> 70</html> 71