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14<h1 align="left">G3X_SetDisp1DotDepth <img src="../../image/NTR.gif"align="middle"><img src="../../image/TWL.gif" align="middle"></H1>
15<H2>Syntax</H2>
16
17<dl>
18  <dd>
19<PRE><CODE>#include &lt;nitro/gx/g3x.h&gt;
20
21void G3X_SetDisp1DotDepth(fx32 w);<BR></CODE></PRE>
22  </dd>
23</dl><h2>Arguments</h2>
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27    <tr>
28<TD width="109"><em><strong><font face="Courier New">w</font></strong></em></TD>
29<TD width="593">W value (depth value)</TD>
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33<h2>Return Values</h2>
34<p>None.</p>
35<H2>Description</H2>
36<P>If <CODE>GX_POLYGON_ATTR_MISC_DISP_1DOT</CODE> has not been specified using a <CODE><A href="G3_PolygonAttr.html">G3*_PolygonAttr</A></CODE> function and coordinate conversion is performed within a range of 1 dot or less, the polygon is not displayed (not written to polygon list RAM or vertex RAM) as long as the smallest W value (depth value) is larger than the W value specified by these functions. The <CODE>W</CODE> value will be used even when using z-buffering.</P>
37<h2>See Also</h2>
38<P><A href="G3_PolygonAttr.html">G3*_PolygonAttr</A></P>
39<H2>Revision History</H2>
40<P>2009/10/05
41Revised the explanation of GX_POLYGON_ATTR_MISC_DISP_1DOT.
42<BR>2004/01/19 Initial version.</P>
43<hr><p>CONFIDENTIAL</p></body>
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