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14<h1 align="left">G2_SetBG3Offset <img src="../../image/NTR.gif"align="middle"><img src="../../image/TWL.gif" align="middle"></H1>
15<H2>Syntax</H2>
16
17<dl>
18  <dd>
19<PRE>
20<CODE>#include &lt;nitro/gx/g2.h&gt;</CODE><BR>
21<CODE>void G2_SetBG3Offset(int hOffset, int vOffset);</CODE></PRE></dd>
22</dl><h2>Arguments</h2>
23
24<table border="1" width="100%">
25
26    <tr>
27      <TD width="109"><em><strong><font face="Courier New">hOffset</font></strong></em></TD>
28      <TD width="593">Horizontal offset setting</TD>
29    </tr>
30    <TR>
31      <TD><em><strong><font face="Courier New">vOffset</font></strong></em></TD>
32      <TD>Vertical offset setting</TD>
33    </TR>
34  </table>
35<h2>Return Values</h2>
36<p>None.</p>
37<H2>Description</H2>
38<P>This function specifies in pixels the offset for the BG3 screen (for text) with the display screen. Use the <CODE><A href="G2_SetBG3Affine.html">G2_SetBG3Affine</A></CODE> function to offset the affine and bitmapped mode BG display.</P>
39
40<h2>See Also</h2>
41<P><CODE><A href="G2_SetBG3Affine.html">G2_SetBG3Affine</A>, <A href="G2_SetBG0Offset.html">G2_SetBG0Offset</A>, <A href="G2_SetBG1Offset.html">G2_SetBG1Offset</A>, <A href="G2_SetBG2Offset.html">G2_SetBG2Offset</A></CODE></P>
42<H2>Revision History</H2>
43<P>2004/01/19 Initial version.</P>
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