1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 7.0.0.0 for Windows"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8<title>G2S_SetBG3Affine</title> 9<LINK rel="stylesheet" href="../../css/nitro.css" type="text/css"> 10</head> 11 12<body> 13 14<h1 align="left">G2S_SetBG3Affine <img src="../../image/NTR.gif"align="middle"><img src="../../image/TWL.gif" align="middle"></H1> 15<H2>Syntax</H2> 16 17<dl> 18 <dd> 19 <PRE><CODE>#include <nitro/gx/g2.h> 20 21void G2S_SetBG3Affine( 22 const MtxFx22 * mtx, 23 int centerX, 24 int centerY, 25 int x1, 26 int y1 27);</CODE></PRE> 28 </dd> 29</dl><h2>Arguments</h2> 30 31<table border="1" width="100%"> 32 33 <tr> 34<td width="13%"><SPAN class="argument">mtx</SPAN></td> 35<td width="87%">Pointer to the conversion matrix</td> 36 </tr> 37 <TR> 38<TD><SPAN class="argument">centerX</SPAN></TD> 39<TD>X-component of the coordinates of the center of rotation</TD> 40 </TR> 41 <TR> 42<TD><SPAN class="argument">centerY</SPAN></TD> 43<TD>Y-component of the coordinates of the center of rotation</TD> 44 </TR> 45 <TR> 46<TD><SPAN class="argument">x1</SPAN></TD> 47<TD>X-component of coordinate before rotation (horizontal offset)</TD> 48 </TR> 49 <TR> 50<TD><SPAN class="argument">y1</SPAN></TD> 51<TD>Y-component of coordinate before rotation (vertical offset)</TD> 52 </TR> 53 </table> 54<h2>Return Values</h2> 55<p>None.</p> 56<H2>Description</H2> 57<P>Sets the sub 2D Engine's BG3 affine transformation.</P> 58<P>Use the formula below to find the rotation and scaling centered on the points on the screen (center x and center y).</P> 59<P><IMG width="297" height="48" src="bg_affine_formula_1.gif" v:shapes="_x0000_i1025"></P> 60<P>Translation specifies in pixels the offset (x1, y1) of the BG screen with the display screen.</P> 61<BLOCKQUOTE style="background-color:#ffffcc"> 62<CODE> 63<PRE> 64<B>Example:</B> 65Rotate/scale BG3 screen centered on a point (center x, center y) using the conversion matrix mtx and 66translate dx to the x-axis direction and dy to the y-axis direction. 67<dl> 68G2S_SetBG3Affine( 69 mtx, 70 centerX, centerY, 71 dx, dy ); 72</CODE></dl><PRE></BLOCKQUOTE> 73<h2>See Also</h2> 74<P><A href="G2S_SetBG2Affine.html"><CODE>G2S_SetBG2Affine</CODE></A></P> 75<H2>Revision History</H2> 76<P>2009/07/10 Revised explanation of affine conversion and added an example.<BR> 772004/01/19 Initial version.</P> 78<hr><p>CONFIDENTIAL</p></body> 79</html> 80