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9<title>GXGetViewport</title>
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13
14<h1 align="left">GXGetViewport</h1>
15
16<h2>C Specification</h2>
17
18<dl>
19<dd><pre><CODE>#include &lt;revolution/gx.h&gt;</CODE></pre>
20  </dd>
21<dd><pre><CODE>void GXGetViewport(
22f32* xOrig,
23f32* yOrig,
24f32* wd,
25f32* ht,
26f32* nearZ,
27f32* farZ );</CODE></pre>
28  </dd>
29</dl>
30
31<h2>Arguments</h2>
32<TABLE border="1" cellpadding="3" cellspacing="0.1">
33  <tr>
34<TD width="120" bgcolor="#ffffe8"><em><strong><CODE>xOrig</font></strong></em></TD>
35<TD width="520">Returns the left-most screen coordinate, in pixels.</TD>
36    </tr>
37  <tr>
38<TD width="120" bgcolor="#ffffe8"><em><strong><CODE>yOrig</font></strong></em></TD>
39<TD width="520">Returns top-most screen coordinate, in pixels.</TD>
40    </tr>
41  <tr>
42<TD width="120" bgcolor="#ffffe8"><em><strong><CODE>wd</font></strong></em></TD>
43<TD width="520">Returns the viewport width, in pixels.</TD>
44    </tr>
45  <tr>
46<TD width="120" bgcolor="#ffffe8"><em><strong><CODE>ht</font></strong></em></TD>
47<TD width="520">Returns the viewport height, in pixels.</TD>
48    </tr>
49  <tr>
50<TD width="120" bgcolor="#ffffe8"><em><strong><CODE>nearZ</font></strong></em></TD>
51<TD width="520">Returns the floating point value for near depth scale.&nbsp;Normalized range is 0.0 - 1.0.</TD>
52    </tr>
53  <tr>
54<TD width="120" bgcolor="#ffffe8"><em><strong><CODE>farZ</font></strong></em></TD>
55<TD width="520">Returns floating point value for far depth scale. Normalized range is 0.0 - 1.0.</TD>
56    </tr>
57</TABLE>
58<h2>Return Values</h2>
59
60<p>None.</p>
61<H2>Description</H2>
62<P>This function returns the current viewport rectangle in screen coordinates.&nbsp;The viewport is set using <a href="GXSetViewport.html"><code>GXSetViewport</code></a>.</P>
63
64<h2>See Also</h2>
65
66<p><a href="../Culling/GXSetScissor.html">GXSetScissor</a><br> <a href="../../mtx/Projection/MTXFrustum.html">MTXFrustum</a><br> <a href="../Framebuffer/RenderMode.html">Render Modes</a></p>
67<H2>Revision History</H2>
68<P>03/01/2006 Initial version.</P>
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