1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 9<title>GXSetTlutRegionCallback</title> 10</head> 11 12<body> 13 14<h1 align="left">GXSetTlutRegionCallback</h1> 15 16 17<h2>C Specification</h2> 18 19<dl> 20<dd><pre><CODE>#include <revolution/gx.h> 21 22typedef <a href="../Structures/GXTlutRegion.html">GXTlutRegion</a> *(* GXTlutRegionCallback)( u32 tlut_name );</CODE></pre> 23 </dd> 24<dd><pre><CODE>GXTlutRegionCallback GXSetTlutRegionCallback( GXTlutRegionCallback f );</CODE></pre> 25 </dd> 26</dl> 27 28<h2>Arguments</h2> 29<TABLE border="1" cellpadding="3" cellspacing="0.1"> 30 <tr> 31<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE>f</CODE></strong></em></TD> 32<TD width="520">Pointer to a function that takes the <CODE>u32</CODE> TLUT name as an argument and returns a pointer to <CODE>GXTlutRegion</CODE></A>.</TD> 33 </tr> 34</TABLE> 35<h2>Return Values</h2> 36 37<p>This function returns a pointer to the previous callback function.</p> 38<H2>Description</H2> 39<P>The function <code><em><strong>f</strong></em></code> is called by <a href="GXLoadTlut.html"><code>GXLoadTlut</code></a> to find the region into which to load the TLUT. <a href="GXLoadTexObj.html"><code>GXLoadTexObj</code></a> will also call <code><em><strong>f</strong></em></code> to obtain the texture lookup table (TLUT) region when the texture format is color-index.</P> 40<P>For a given <strong><em><code>tlut_name</code></em></strong>, <code><em><strong>f</strong></em></code> <EM>must</EM> always return the <EM>same</EM> <a href="../Structures/GXTlutRegion.html"><code>GXTlutRegion</code></a>. This is because <a href="GXLoadTlut.html"><code>GXLoadTlut</code></a> will initialize data into the <a href="../Structures/GXTlutRegion.html"><code>GXTlutRegion</code></a> which <a href="GXLoadTexObj.html"><code>GXLoadTexObj</code></a> will use subsequently.</P> 41<P><a href="../Management/GXInit.html"><code>GXInit</code></a> calls <a href="GXSetTlutRegionCallback.html"><code>GXSetTlutRegionCallback</code></a> to set a default TLUT index-to-region mapping. The name for the TLUT from the texture object is provided as an argument to the callback. The callback should return a pointer to the <a href="../Structures/GXTlutRegion.html"><code>GXTlutRegion</code></a> for this TLUT index.</P> 42<BLOCKQUOTE><font size="3"><code>// example of a simple TLUT region lookup<br> GXTlutRegion *__GXGetTlutRegion(u32 idx)<br> {<br> return(__GXTlutRegionTab[idx]);<br> }<br> <br> GXSetTlutRegionCallback( __GXGetTlutRegion ); // GXInit</code></font></BLOCKQUOTE> 43 44<h2>See Also</h2> 45 46<p><a href="../Management/GXInit.html">GXInit</a><br> <a href="GXLoadTexObj.html">GXLoadTexObj</a><br> <a href="GXLoadTlut.html">GXLoadTlut</a><br> <a href="GXSetTexRegionCallback.html">GXSetTexRegionCallback</a></p> 47<p><a href="GXTMEMDefault.html">GX Default TMEM Configuration</a></p> 48<H2>Revision History</H2> 49<P>03/01/2006 Initial version.</P> 50</BODY> 51</HTML>