1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 9<title>GXLoadTexObj</title> 10</head> 11 12<body> 13 14<h1 align="left">GXLoadTexObj</h1> 15 16<h2>Syntax</h2> 17<dl><dd><pre class="construction"> 18#include <revolution/gx.h> 19 20void GXLoadTexObj( const <a href="../Structures/GXTexObj.html">GXTexObj</a>* obj, <a href="../Enumerated_Types/GXTexMapID.html">GXTexMapID</a> id ); 21</pre></dd></dl> 22 23<h2>Arguments</h2> 24<TABLE class="arguments" border="1" > 25 <tr> 26<TH>obj</TH> 27<TD>Pointer to a texture object.</TD> 28 </tr> 29 <tr> 30<TH>id</TH> 31<TD>Attaches a name to the texture so that it may be referenced on the TEV stage. Applicable values are <code>GX_TEXMAP0</code>, <code>GX_TEXMAP1</code>, <code>GX_TEXMAP2</code>, <code>GX_TEXMAP3</code>, <code>GX_TEXMAP4</code>, <code>GX_TEXMAP5</code>, <code>GX_TEXMAP6</code> and <code>GX_TEXMAP7</code>.</TD> 32 </tr> 33</TABLE> 34 35<h2>Return Values</h2> 36<p>None.</p> 37 38<H2>Description</H2> 39<P>This function loads the state describing a texture into one of eight hardware register sets. Before this happens, the texture object, <SPAN class="argument">obj</SPAN>, should be initialized using the <A href="GXInitTexObj.html"><CODE>GXInitTexObj</CODE></A> or <A href="GXInitTexObjCI.html"><CODE>GXInitTexObjCI</CODE></A> function. The <SPAN class="argument">id</SPAN> argument refers to the texture state register set.</P> 40<P>Once loaded, the texture can be used in any texture environment (TEV) stage using the <A href="../Tev/GXSetTevOrder.html"><CODE>GXSetTevOrder</CODE></A> function.</P> 41<P>The <A href="GXLoadTexObj.html"><CODE>GXLoadTexObj</CODE></A> function will call the functions set by the <A href="GXSetTexRegionCallback.html"><CODE>GXSetTexRegionCallBack</CODE></A> function (or the <A href="GXSetTlutRegionCallback.html"><CODE>GXSetTlutRegionCallBack</CODE></A> function if the texture is color-index format) to get the texture regions associated with this texture object. These callbacks are set to default functions by the <A href="../Management/GXInit.html"><CODE>GXInit</CODE></A> function.</P> 42 43<h2>See Also</h2> 44<p class="reference"> 45<a href="../Tev/GXSetTevOrder.html">GXSetTevOrder</a>, 46<a href="../Management/GXInit.html">GXInit</a>, 47<a href="GXInitTexObj.html">GXInitTexObj</a>, 48<a href="GXInitTexObjCI.html">GXInitTexObjCI</a>, 49<a href="GXSetTexRegionCallback.html">GXSetTexRegionCallBack</a>, 50<a href="GXSetTlutRegionCallback.html">GXSetTlutRegionCallBack</a> 51</p> 52 53<H2>Revision History</H2> 54<P> 552006/03/01 Initial version.<br> 56</P> 57 58<hr><p>CONFIDENTIAL</p></body> 59</html>