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9<title>GXInitTexObjTlut</title>
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13
14<h1 align="left">GXInitTexObjTlut</h1>
15
16
17<h2>C Specification</h2>
18
19<dl>
20  <dd><PRE><CODE>#include &lt;revolution/gx.h&gt;</CODE></PRE>
21  </dd>
22  <dd><pre><CODE>void GXInitTexObjTlut(
23    <a href="../Structures/GXTexObj.html">GXTexObj</a>*      obj,
24    u32            tlut_name );</CODE></pre>
25  </dd>
26</dl>
27
28<h2>Arguments</h2>
29<TABLE border="1" cellpadding="3" cellspacing="0.1">
30  <tr>
31<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE><em><strong><code>obj</code></strong></em></CODE></strong></em></TD>
32<TD width="520">Pointer to a texture object.</TD>
33    </tr>
34  <tr>
35<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE>tlut_name</CODE></strong></em></TD>
36<TD width="520">Texture lookup table name to use for this texture.&nbsp;The default texture configuration recognizes the names in <a href="../Enumerated_Types/GXTlut.html">GXTlut</a>.</TD>
37    </tr>
38</TABLE>
39<h2>Return Values</h2>
40
41<P>None.</P>
42<H2>Description</H2>
43<P>This function allows modification of the TLUT that is associated with an existing texture object.</P>
44<h2>See Also</h2>
45
46<p><a href="GXLoadTexObj.html">GXLoadTexObj</a><br> <a href="GXInitTexObjCI.html">GXInitTexObjCI</a><br> <a href="GXGetTexObjTlut.html">GXGetTexObjTlut</a></p>
47<P><A href="GXTexObjInitFlow.html"><CODE>GXTexObj</CODE> Initialization Flow</A></P>
48<H2>Revision History</H2>
49<P>2006/03/01 Initial version.</P><hr>
50<P>CONFIDENTIAL</p>
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