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8<TITLE>GXInitTexObjMinLOD</TITLE>
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11<H1 align="left">GXInitTexObjMinLOD</H1>
12
13<H2>Syntax</H2>
14<dl><dd><pre class="construction">
15#include &lt;revolution/gx.h&gt;
16
17void GXInitTexObjMinLOD(
18    <A href="../Structures/GXTexObj.html">GXTexObj</A>*      obj,
19    f32            min_lod );
20</pre></dd></dl>
21
22<H2>Arguments</H2>
23<TABLE class="arguments" border="1" >
24  <TBODY>
25    <TR>
26<TH><em><strong><code>obj</code></strong></em></TH>
27<TD>Pointer to a texture object</TD>
28    </TR>
29    <TR>
30<TH><STRONG><EM><CODE>min_lod</CODE></EM></STRONG></TH>
31<TD>Minimum LOD value. The hardware uses MAX ( <SPAN class="argument">min_lod</SPAN>, lod ). Range is 0.0 to 10.0.</TD>
32    </TR>
33  </TBODY>
34</TABLE>
35
36<H2>Return Values</H2>
37<P>None.</P>
38
39<H2>Description</H2>
40<P>This function allows modification of the minimum LOD value for an existing texture object.&nbsp;This parameter is initially set by the <CODE>GXInitTexObjLOD</CODE> function.</P>
41
42<H2>See Also</H2>
43<P class="reference">
44<A href="GXInitTexObjLOD.html">GXInitTexObjLOD</A>,
45<A href="GXGetTexObjLODAll.html">GXGetTexObjLODAll</A>,
46<A href="GXTexObjInitFlow.html">GXTexObj Initialization Flow</A>
47</P>
48
49<H2>Revision History</H2>
50<P>
512006/03/01 Initial version.<br>
52</P>
53
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