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8<TITLE>GXInitTexObjMaxAniso</TITLE>
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11<H1 align="left">GXInitTexObjMaxAniso</H1>
12<H2>C Specification</H2>
13<DL>
14  <DD>
15  <PRE><CODE>#include &lt;revolution/gx.h&gt;</CODE></PRE>
16  <DD>
17  <PRE><CODE>void GXInitTexObjMaxAniso(
18    <A href="../Structures/GXTexObj.html">GXTexObj</A>*      obj,
19    <A href="../Enumerated_Types/GXAnisotropy.html">GXAnisotropy</A>   max_aniso );</CODE></PRE>
20</DL>
21<H2>Arguments</H2>
22<TABLE border="1" cellpadding="3" cellspacing="0.1">
23  <TBODY>
24    <TR>
25<TD width="120" valign="top" bgcolor="#ffffe8"><EM><STRONG><CODE>obj</CODE></STRONG></EM></TD>
26<TD width="520">Pointer to a texture object.</TD>
27    </TR>
28    <TR>
29<TD width="120" valign="top" bgcolor="#ffffe8"><EM><STRONG><CODE>max_aniso</CODE></STRONG></EM></TD>
30<TD width="520">The maximum <a href="../Enumerated_Types/GXAnisotropy.html">anisotropic</a> filter to use. Accepted values are:
31      <TABLE border="1" width="500" cellspacing="0.1">
32        <TBODY>
33          <TR>
34<TD bgcolor="#c0c0c0" width="150">Name</TD>
35<TD bgcolor="#c0c0c0" width="350">Filter type</TD>
36          </TR>
37          <TR>
38<TD width="150"><CODE>GX_ANISO_1</CODE></TD>
39<TD width="350">Max anisotropy = 1. Do not use anisotropic filter.</TD>
40          </TR>
41          <TR>
42<TD width="150"><CODE>GX_ANISO_2</CODE></TD>
43<TD width="350">Max anisotropy = 2. Apply filter to a maximum of two samples.</TD>
44          </TR>
45          <TR>
46<TD width="150"><CODE>GX_ANISO_4</CODE></TD>
47<TD width="350">Max anisotropy = 4. Apply filter to a maximum of four samples.</TD>
48          </TR>
49        </TBODY>
50      </TABLE>
51This feature works only if you set <code>GX_LIN_MIP_LIN</code> for the minification filter.</TD>
52    </TR>
53  </TBODY>
54</TABLE>
55<H2>Return Values</H2>
56<P>None.</P>
57<H2>Description</H2>
58<P>This function changes the anisotropic filter mode for an existing texture object.&nbsp;This parameter is initially set by <code><a href="GXInitTexObjLOD.html">GXInitTexObjLOD</a></code>.</P>
59<H2>See Also</H2>
60<P><a href="GXInitTexObjLOD.html">GXInitTexObjLOD</a><br> <a href="GXGetTexObjLODAll.html">GXGetTexObjLODAll</a></P>
61<P><A href="GXTexObjInitFlow.html">GXTexObj Initialization Flow</A></P>
62<H2>Revision History</H2>
63<P>2006/03/01 Initial version.</P>
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65<P>CONFIDENTIAL</p>
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