1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META http-equiv="Content-Style-Type" content="text/css"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 8<TITLE>GXInitTexObjMaxAniso</TITLE> 9</HEAD> 10<BODY> 11<H1 align="left">GXInitTexObjMaxAniso</H1> 12<H2>C Specification</H2> 13<DL> 14 <DD> 15 <PRE><CODE>#include <revolution/gx.h></CODE></PRE> 16 <DD> 17 <PRE><CODE>void GXInitTexObjMaxAniso( 18 <A href="../Structures/GXTexObj.html">GXTexObj</A>* obj, 19 <A href="../Enumerated_Types/GXAnisotropy.html">GXAnisotropy</A> max_aniso );</CODE></PRE> 20</DL> 21<H2>Arguments</H2> 22<TABLE border="1" cellpadding="3" cellspacing="0.1"> 23 <TBODY> 24 <TR> 25<TD width="120" valign="top" bgcolor="#ffffe8"><EM><STRONG><CODE>obj</CODE></STRONG></EM></TD> 26<TD width="520">Pointer to a texture object.</TD> 27 </TR> 28 <TR> 29<TD width="120" valign="top" bgcolor="#ffffe8"><EM><STRONG><CODE>max_aniso</CODE></STRONG></EM></TD> 30<TD width="520">The maximum <a href="../Enumerated_Types/GXAnisotropy.html">anisotropic</a> filter to use. Accepted values are: 31 <TABLE border="1" width="500" cellspacing="0.1"> 32 <TBODY> 33 <TR> 34<TD bgcolor="#c0c0c0" width="150">Name</TD> 35<TD bgcolor="#c0c0c0" width="350">Filter type</TD> 36 </TR> 37 <TR> 38<TD width="150"><CODE>GX_ANISO_1</CODE></TD> 39<TD width="350">Max anisotropy = 1. Do not use anisotropic filter.</TD> 40 </TR> 41 <TR> 42<TD width="150"><CODE>GX_ANISO_2</CODE></TD> 43<TD width="350">Max anisotropy = 2. Apply filter to a maximum of two samples.</TD> 44 </TR> 45 <TR> 46<TD width="150"><CODE>GX_ANISO_4</CODE></TD> 47<TD width="350">Max anisotropy = 4. Apply filter to a maximum of four samples.</TD> 48 </TR> 49 </TBODY> 50 </TABLE> 51This feature works only if you set <code>GX_LIN_MIP_LIN</code> for the minification filter.</TD> 52 </TR> 53 </TBODY> 54</TABLE> 55<H2>Return Values</H2> 56<P>None.</P> 57<H2>Description</H2> 58<P>This function changes the anisotropic filter mode for an existing texture object. This parameter is initially set by <code><a href="GXInitTexObjLOD.html">GXInitTexObjLOD</a></code>.</P> 59<H2>See Also</H2> 60<P><a href="GXInitTexObjLOD.html">GXInitTexObjLOD</a><br> <a href="GXGetTexObjLODAll.html">GXGetTexObjLODAll</a></P> 61<P><A href="GXTexObjInitFlow.html">GXTexObj Initialization Flow</A></P> 62<H2>Revision History</H2> 63<P>2006/03/01 Initial version.</P> 64<hr> 65<P>CONFIDENTIAL</p> 66</BODY> 67</HTML>