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8<TITLE>GXInitTexObjLODBias</TITLE>
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11<H1 align="left">GXInitTexObjLODBias</H1>
12<H2>C Specification</H2>
13<DL>
14  <DD>
15  <PRE><CODE>#include &lt;revolution/gx.h&gt;</CODE></PRE>
16  <DD>
17  <PRE><CODE>void GXInitTexObjLODBias(
18    <A href="../Structures/GXTexObj.html">GXTexObj</A>*      obj,
19    f32            lod_bias );</CODE></PRE>
20</DL>
21<H2>Arguments</H2>
22<TABLE border="1" cellpadding="3" cellspacing="0.1">
23  <TBODY>
24    <TR>
25<TD width="120" valign="top" bgcolor="#ffffe8"><EM><STRONG><CODE><em><strong><code>obj</code></strong></em></CODE></STRONG></EM></TD>
26<TD width="520">Pointer to a texture object.</TD>
27    </TR>
28    <TR>
29<TD width="120" valign="top" bgcolor="#ffffe8"><EM><STRONG><CODE>lod_bias</CODE></STRONG></EM></TD>
30<TD width="520">Bias to add to computed LOD value. The range is -4.0 to 3.99.</TD>
31    </TR>
32  </TBODY>
33</TABLE>
34<H2>Return Values</H2>
35<P>None.</P>
36<H2>Description</H2>
37<P>This function allows modification the LOD bias value for an existing texture object.&nbsp;This parameter is initially set by <code><a href="GXInitTexObjLOD.html">GXInitTexObjLOD</a></code>.</P>
38<H2>See Also</H2>
39<P><a href="GXInitTexObjLOD.html">GXInitTexObjLOD</a><br> <a href="GXGetTexObjLODAll.html">GXGetTexObjLODAll</a></P>
40<P><A href="GXTexObjInitFlow.html">GXTexObj Initialization Flow</A></P>
41<H2>Revision History</H2>
42<P>2006/03/01 Initial version.</P>
43<hr>
44<P>CONFIDENTIAL</p>
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