1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META http-equiv="Content-Style-Type" content="text/css"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 8<TITLE>GXInitTexObjBiasClamp</TITLE> 9</HEAD> 10<BODY> 11<H1 align="left">GXInitTexObjBiasClamp</H1> 12 13<H2>Syntax</H2> 14<dl><dd><pre class="construction"> 15#include <revolution/gx.h> 16 17void GXInitTexObjBiasClamp( 18 <A href="../Structures/GXTexObj.html">GXTexObj</A>* obj, 19 <A href="../Enumerated_Types/GXBool.html">GXBool</A> bias_clamp ); 20</pre></dd></dl> 21 22<H2>Arguments</H2> 23<TABLE class="arguments" border="1" > 24 <TBODY> 25 <TR> 26<TH>obj</TH> 27<TD>Pointer to a texture object.</TD> 28 </TR> 29 <TR> 30<TH>bias_clamp</TH> 31<TD>If <CODE>GX_ENABLE</CODE>, clamps the (LOD + lod_bias) so that pixels projected in texture space never become smaller than the minimum limit. Prevents over-biasing the LOD when the polygon is perpendicular to the view direction.</TD> 32 </TR> 33 </TBODY> 34</TABLE> 35 36<H2>Return Values</H2> 37<P>None.</P> 38 39<H2>Description</H2> 40<P>This function allows modification of the bias clamp mode for an existing texture object. This parameter is initially set by the <A href="GXInitTexObjLOD.html"><CODE>GXInitTexObjLOD</CODE></A> function.</P> 41 42<H2>See Also</H2> 43<P class="reference"> 44<A href="GXInitTexObjLOD.html">GXInitTexObjLOD</A>, 45<A href="GXGetTexObjLODAll.html">GXGetTexObjLODAll</A>, 46<A href="GXTexObjInitFlow.html">GXTexObj Initialization Flow</A> 47</P> 48 49<H2>Revision History</H2> 50<P> 512006/03/01 Initial version.<br> 52</P> 53 54<hr><p>CONFIDENTIAL</p></body> 55</HTML>