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9<title>GXGetTlutObjFmt</title>
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14<h1 align="left">GXGetTlutObjFmt</h1>
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17<h2>C Specification</h2>
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20<dd><PRE><CODE>#include &lt;revolution/gx.h&gt;</CODE></PRE></dd>
21<dd><pre><CODE><a href="../Enumerated_Types/GXTlutFmt.html">GXTlutFmt</a> GXGetTlutObjFmt( const <a href="../Structures/GXTlutObj.html">GXTlutObj</a><em>* tlut_obj</em> );</CODE></pre></dd>
22</dl><h2>Arguments</h2>
23<TABLE border="1" cellpadding="3" cellspacing="0.1">
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25<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE>tlut_obj</CODE></strong></em></TD>
26<TD width="520">Pointer to a <a href="../Structures/GXTlutObj.html"><code>GXTlutObj</code></a> structure.&nbsp;</TD>
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29<h2>Return Values</h2>
30<P>The format of a TLUT in main memory.</P>
31<H2>Description</H2>
32<P>This function returns the format of a texture lookup table (TLUT) in main memory from <em><strong><code>tlut_obj</code></strong></em>.&nbsp;&nbsp;The TLUT object is initialized using <a href="GXInitTlutObj.html"><code>GXInitTlutObj</code></a>.</P>
33<h2>See Also</h2>
34<H2>Revision History</H2>
35<P>2006/03/01 Initial version.</P>
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37<P>CONFIDENTIAL</p>
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