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9<title>GXGetTlutObjAll</title>
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13
14<h1 align="left">GXGetTlutObjAll</h1>
15
16<h2>Syntax</h2>
17<dl><dd><pre class="construction">
18#include &lt;revolution/gx.h&gt;
19
20void GXGetTlutObjAll(
21    const <A href="../Structures/GXTlutObj.html">GXTlutObj</A>*    tlut_obj,
22    void**              lut,
23    <A href="../Enumerated_Types/GXTlutFmt.html">GXTlutFmt</A>*          fmt,
24    u16*                n_entries );
25</pre></dd></dl>
26
27<h2>Arguments</h2>
28<TABLE class="arguments" border="1" >
29  <tr>
30<TH>tlut_obj</TH>
31<TD>Pointer to a <a href="../Structures/GXTlutObj.html"><code>GXTlutObj</code></a> structure The memory for this object must be allocated by the application.</TD>
32  </tr>
33  <tr>
34<TH>lut</TH>
35<TD>Returns a pointer to the look-up table data</TD>
36  </tr>
37  <tr>
38<TH>fmt</TH>
39<TD>Returns the <a href="../Enumerated_Types/GXTlutFmt.html">format</a> of the entries in the TLUT.</TD>
40  </tr>
41  <tr>
42<TH>n_entries</TH>
43<TD>Returns the number of entries in the TLUT.</TD>
44  </tr>
45</TABLE>
46
47<h2>Return Values</h2>
48<p>None.</p>
49
50<H2>Description</H2>
51<P>This function returns all the parameters describing a texture lookup table (TLUT) object.&nbsp;This object describes the location of the TLUT in main memory, its format and the number of entries.</P>
52
53<h2>See Also</h2>
54<P class="reference">
55<A href="GXInitTlutObj.html">GXInitTlutObj</A>
56</P>
57
58<H2>Revision History</H2>
59<P>
602006/03/01 Initial version.<br>
61</P>
62
63<hr><p>CONFIDENTIAL</p></body>
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